JPlo64 wrote:The rule should be that you must always play to win.
In a non tournament game, that amounts to the current standard.
But when part of a tournament, the tournament as a whole supersedes the individual tournament games. Thus, strategies that are consistent with playing to win the tournament should be allowed.
I think that would be a much simpler standard.
On the individual side, suiciding at round limit on more skilled players in the hopes that they don't advance, on the tournament leader so he doesn't increase his lead or on a player you are competing with for advancement would all increase your chances to win the tournament.
Other than a variable amount of points, you don't lose anything by throwing a game that you can't win (assuming the scoring is not based on final position), so any advantage you can get from game throwing would technically increase your chances to win the tournament. The same can be said about tribe tournaments. Suiciding on someone from a tribe you're competing with so a mate or someone from a lower ranked tribe can win might also improve your chances as a tribe to win the meta tournament.
I hope you can see how players suiciding left and right for any theoretical edge in the tournament would make them a lot less enjoyable and the winner much more unpredictable and luck based. I'm not saying that's what the situation was before that ruling, but it opens the door to such a situation. If you don't want to leave that door open, you have to draw a line somewhere. However, any line you will set will be arbitrary. Should someone currently ranked
n prevent the player ranked
(n-1) to overtake him, provided the prize is different between both positions? Could you suicide on the leader if you're
y games behind with only
x games left? What about if there's only
(x-1) games left, or you're
(y+1) games behind? And it goes on and on. Let's assume that the line is that game throwing is allowed only if it ensures you gain from it, which, I believe, is the one that was in place earlier based on
this ruling.
Given that this is different to the other previous cases and that we have no guarantee that the action of caff would see him advance, This case is NOTED
Let's say we have player A which is in the lead due to game
a, but wouldn't keep it if player B wins game
b, which is the very last game of the tournament. Had game
b finished before game
a, player B would have had an unbeatable lead because player A wouldn't have been allowed to throw game
b then. Which makes completely no sense. Player A is allowed to throw a game to win the tournament only by virtue of winning game
a before player B can win game
b. But if you allow player A to throw game
b in the hopes that he gets to win a following game, you get back to where you should draw the line. In hindsight, player B would have benefited from throwing game
a so player A wouldn't catch up to him. But player A might have benefited from throwing an even earlier game, game
c, that gave player B the lead before he got it back with game
a, and so on and so forth.
The other main argument used to protest the current ruling is that it means that 1 game> 1 tournament
That is simply not true.
You're advocating for a way to bypass the tournament scoring system by making a win by an opponent not count by throwing the game. If player A has more wins than player B by sole virtue of throwing games that player B would have won, is the tournament win going to the more deserving player?
JPlo64 wrote:Tournaments are not mandatory. If you don't want to play subject to tournament strategies, than don't play tournaments that entice those strategies.
In line with the above, why shouldn't people who can't accept to play tournaments the way they're intended to be played be the ones to not join tournaments?
So no, not a desirable standard, or a simpler one to make. I am not denying your previous point that this ruling might just force people who want to manipulate the tournament scoring system to be more subtle about that, but you can't oppose virtue.