Jurasu wrote:ColinM wrote:It's been said that it was deliberately left out of the coding but why? Why not change the coding so that once a successful attack is made, you will get a spoil at the end of your turn even if you are timed out? Also, sometimes things happen in Real Life and you unavoidably can't complete your turn. It's bad enough that you are unable to complete your attacks and/or make reinforcements, without having to suffer a loss of spoil, too.
I believe the original intention was as a sort of punishment for people who forgot to end their turns. Losing the ability to finish attacks, forting AND losing a card are detriments more often than waiting out the timer to purposely avoid a card for some sort of strategic reason. Encourage people to fully complete their turns before moving on to whatever else.
really? did you have a conversation with lackattack regarding this? do you have an old thread from back in the day that states as much? this is YOUR OPINION and should not be stated as some sort of "off the cuff reminiscence of the rules and how they were brought about." PM lackattack and ask him. better yet, i'm sure Andy knows the answer. I trust lack and if he did it, it was for a reason. same as his removal of the surrender button, it was for a reason. i'd really like to know what the idea was behind it. i personally love it, because it gives the game another dimension and it is not just a RISK clone knock off, it is it's own unique gaming format...
the black jesus has spoken...-Jésus noir