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Dice culprit found

Postby AAFitz on Wed Mar 16, 2016 7:41 am

http://phys.org/news/2016-03-mathematic ... ought.html

I actually believe the dice generators derive the numbers from other sources...alien signals or something, but certainly if the benchmark for random number is faulty...its difficult not to assume there's a possible fault in all random numbers.

This is a surprise to many of you, who steadfastly hold that the dice are always random. Sorry.

(This could have been better...I have no time right now.) :D
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Re: Dice culprit found

Postby Doc_Brown on Wed Mar 16, 2016 8:05 am

Isn't CC getting the random numbers from random.org? Those are based on atmospheric turbulence, not on prime numbers. Hence, this finding has no bearing on the randomness of the dice rolls here.
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Re: Dice culprit found

Postby owenshooter on Wed Mar 16, 2016 8:15 am

Doc_Brown wrote:Isn't CC getting the random numbers from random.org? Those are based on atmospheric turbulence, not on prime numbers. Hence, this finding has no bearing on the randomness of the dice rolls here.

CC has not gotten their numbers from Random.org for about 4 or 5 years now... keep up with all of this, please...-Jésus noir
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Re: Dice culprit found

Postby Arama86n on Thu Mar 17, 2016 3:36 am

Try DakoDice v1.49385
Works like a charm.
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Re: Dice culprit found

Postby owenshooter on Thu Mar 17, 2016 9:28 am

Arama86n wrote:Try DakoDice v1.49385
Works like a charm.

actually, v1.49386 was just released, it is awesome!!!-Jésus noir
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Re: Dice culprit found

Postby Arama86n on Thu Mar 17, 2016 10:04 am

owenshooter wrote:
Arama86n wrote:Try DakoDice v1.49385
Works like a charm.

actually, v1.49386 was just released, it is awesome!!!-Jésus noir

Noted. But with the possibility of bugs with the new release, I'll think I'll stick with the old version until the new one has been properly field tested.
If it isn't broken why fix it? :)
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Re: Dice culprit found

Postby TheForgivenOne on Thu Mar 17, 2016 10:30 am

I'm outsourcing my roles to a third world country. Granted when I Auto'd a stack of around 10000, it took around 5 hours to get all my results back from them, and my turn ended up timing out, but it still works pretty well!
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Re: Dice culprit found

Postby rockfist on Thu Mar 17, 2016 4:06 pm

I get my dice from a random number generator that generates a random number between 1 and 1 inclusive.
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Re: Dice culprit found

Postby elfish_lad on Thu Mar 17, 2016 5:01 pm

I've chosen to not use dice in my rolls but, finally making use of my degree in philosophy, each game is decieded by Socratic debate. While nude.

E the Exhilarated
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Re: Dice culprit found

Postby Arama86n on Thu Mar 17, 2016 5:28 pm

elfish_lad wrote:I've chosen to not use dice in my rolls but, finally making use of my degree in philosophy, each game is decieded by Socratic debate. While nude.

E the Exhilarated

:lol: =D>
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