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Time-lapse of Game Map

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Time-lapse of Game Map

Postby jholter on Tue Feb 02, 2016 7:57 pm

I'm thinking it's time we make a "time-lapse" map function available for each game.

If we can get some smart programmers involved, I don't think it would be too difficult to integrate a "time-lapse" function for each game. I'm imagining a series of buttons below the map: play, pause, stop, fast-forward, rewind, etc. (maybe speed setting). Basically, by using the same code that generates the "Game Log" you are able to reconstruct every turn and watch all the Rounds play out on the game map in a matter of seconds. Essentially, imagine a weather map (e.g. from weather.com) that plays out radar readings over time

I think this would be a really great feature, with lots of upside and little cost to the servers, etc.

Anyone interested in making this happen? Any programmers out there? :?:

-J
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Re: Time-lapse of Game Map

Postby JamesKer1 on Tue Feb 02, 2016 8:00 pm

jholter wrote:I'm thinking it's time we make a "time-lapse" map function available for each game.

If we can get some smart programmers involved, I don't think it would be too difficult to integrate a "time-lapse" function for each game. I'm imagining a series of buttons below the map: play, pause, stop, fast-forward, rewind, etc. (maybe speed setting). Basically, by using the same code that generates the "Game Log" you are able to reconstruct every turn and watch all the Rounds play out on the game map in a matter of seconds. Essentially, imagine a weather map (e.g. from weather.com) that plays out radar readings over time

I think this would be a really great feature, with lots of upside and little cost to the servers, etc.

Anyone interested in making this happen? Any programmers out there? :?:

-J


Hi, I appreciate the suggestion, this is in the wrong forums though. We currently have suggestions to create a feature like this that will hopefully be discussed in length soon.
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Re: Time-lapse of Game Map

Postby owenshooter on Tue Feb 02, 2016 9:24 pm

what an original idea... for the 232nd time... this time, we have the pleasure of having it posted in the GD instead of in SUGGESTIONS, where it belongs and where similar suggestions have rotted away since CC's first year... Good luck with this!! in before the lock/move...-Jésus noir
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Re: Time-lapse of Game Map

Postby BrutalBob on Wed Feb 03, 2016 1:15 am

owenshooter wrote:what an original idea... for the 232nd time... this time, we have the pleasure of having it posted in the GD instead of in SUGGESTIONS, where it belongs and where similar suggestions have rotted away since CC's first year... Good luck with this!! in before the lock/move...-Jésus noir



Oh look its Welcoming Owen with a little tanty about someones first post again.

Thanks for your input Welcoming Owen, so nice to hear from you. We are so lucky to have your encouraging words yet again
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Re: Time-lapse of Game Map

Postby owenshooter on Wed Feb 03, 2016 9:51 am

BrutalBob wrote:
owenshooter wrote:what an original idea... for the 232nd time... this time, we have the pleasure of having it posted in the GD instead of in SUGGESTIONS, where it belongs and where similar suggestions have rotted away since CC's first year... Good luck with this!! in before the lock/move...-Jésus noir



Oh look its MY OBSESSION with a little knowledge drop about someones first post, despite being on the site since 2010.

Thanks for your input PERSON I WISH I WERE, so nice to hear from you. We are so lucky to have you holding the forums down for the past 9 years. I wish i were you. In fact, i think my obsession has now crossed over into hardcore love for you.


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Re: Time-lapse of Game Map

Postby waauw on Wed Feb 03, 2016 11:16 am

jholter wrote:I'm thinking it's time we make a "time-lapse" map function available for each game.

If we can get some smart programmers involved, I don't think it would be too difficult to integrate a "time-lapse" function for each game. I'm imagining a series of buttons below the map: play, pause, stop, fast-forward, rewind, etc. (maybe speed setting). Basically, by using the same code that generates the "Game Log" you are able to reconstruct every turn and watch all the Rounds play out on the game map in a matter of seconds. Essentially, imagine a weather map (e.g. from weather.com) that plays out radar readings over time

I think this would be a really great feature, with lots of upside and little cost to the servers, etc.

Anyone interested in making this happen? Any programmers out there? :?:

-J


Contrary to others, I don't think this should go to the 'suggestions' section, but the 'third-party tools & enhancements' section might help you in this regard. It's difficult to get through the CC suggestions, but this seems do-able for the tech team.

http://www.conquerclub.com/forum/viewforum.php?f=526
You could try and contact dgz345 and find out.
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Re: Time-lapse of Game Map

Postby owenshooter on Wed Feb 03, 2016 11:26 am

waauw wrote:but this seems do-able for the tech team.


they have already stated in suggestions that this is not going to happen...-Jésus noir
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