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Deadbeats and Deferrers

Postby Lillo on Sun Mar 29, 2015 5:30 am

I was told that there were many threads on here about deadbeater but I failed to see any. I have posted this discussion becasue I don't see any in the "recent" feed. I have recently encounter about three games where players are deadbeating 1 to 2 turns, then when they return after they obtain the deferred troops.

Firstly I do not think that it is fair that a player recieves deferred troops at any time. If you miss a turn you do not get your troops, it is that simple. A player has 24 hours to take their turn that is plenty of time.

Second, as regards deadbeats, I think that the rule should be changed as to not only address the consecutive numer of turns a player misses befor they are booted from a game but also address the percentage or a "total" number of turns that a player can miss.

In conclusion, I am of the belief that players are using these two loopholes on a regular basis. I have recetnly encountered a player who has missed 8 turns in a game, and in another 6 turns. In both situations they recieve their deferred troops which at times amounts to a small set, a set as it relates to a flat rate game. As a player I have to wonder if that player is returning and where these unexpected and unknow quantity of troops will now be placed. It also unnecessarily lengthens the game. In a "real" game a player can not miss their turn than on their next turn get the troops they would have gotten. They can not miss two turns and then get all of their troops from the two previous turns. When you join a game you make a commitment to the other players that you will "play"

It is my hope that the CC community will address these two issues as I beleive they are being abused by others. These two situatins have begun, for me, to no longer make this an enjoyable game.
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Re: Deadbeats and Deferrers

Postby Donelladan on Sun Mar 29, 2015 5:54 am

viewtopic.php?f=4&t=208367

It is a bit long, but if you take time to read all, I hope you will understand that it is fair that people get deferred troops.
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Re: Deadbeats and Deferrers

Postby owenshooter on Sun Mar 29, 2015 8:26 am

Lillo wrote:I was told that there were many threads on here about deadbeater but I failed to see any.


yeah, that top thread in the suggestions forum with a ton of posts is really difficult to find...

Subject: *Community Discussion #2* - New Deadbeat Rule?

*cough*... the black jesus has spoken...-Jésus noir
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Re: Deadbeats and Deferrers

Postby Lillo on Sun Mar 29, 2015 8:45 am

Thank you for the post Donelladan nd I read a great deal of it. I did notice that a large portion of it refers to poly games which I don't play but I do understand the frustration is the same. Regardless, I remain of the same opinion. Deferres should not get their troops and a different system should be introduced to stem the abuse. The simpler the rule the easier to enforce, so I would be quite happy with you miss three or even four turns you are out. It, at least to me would seem obvious that a person does not have the time to play if they miss so many turns or they should not have joined a game if they were not going to have time in the future.
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Re: Deadbeats and Deferrers

Postby DaGip on Sun Mar 29, 2015 8:46 am

Lillo wrote:I was told that there were many threads on here about deadbeater but I failed to see any. I have posted this discussion becasue I don't see any in the "recent" feed. I have recently encounter about three games where players are deadbeating 1 to 2 turns, then when they return after they obtain the deferred troops.

Firstly I do not think that it is fair that a player recieves deferred troops at any time. If you miss a turn you do not get your troops, it is that simple. A player has 24 hours to take their turn that is plenty of time.

Second, as regards deadbeats, I think that the rule should be changed as to not only address the consecutive numer of turns a player misses befor they are booted from a game but also address the percentage or a "total" number of turns that a player can miss.

In conclusion, I am of the belief that players are using these two loopholes on a regular basis. I have recetnly encountered a player who has missed 8 turns in a game, and in another 6 turns. In both situations they recieve their deferred troops which at times amounts to a small set, a set as it relates to a flat rate game. As a player I have to wonder if that player is returning and where these unexpected and unknow quantity of troops will now be placed. It also unnecessarily lengthens the game. In a "real" game a player can not miss their turn than on their next turn get the troops they would have gotten. They can not miss two turns and then get all of their troops from the two previous turns. When you join a game you make a commitment to the other players that you will "play"

It is my hope that the CC community will address these two issues as I beleive they are being abused by others. These two situatins have begun, for me, to no longer make this an enjoyable game.


viewtopic.php?f=4&t=211294

I am of the belief that the players should be allowed what type of game that they are joining. If they do not know what type of game they are joining then they need to look up that particular type of game that they joined.

The deferred troop allowance used to be worse (believe it or not). When they first started this website, the deferred troops you received for missing games could be applied to where you wanted them and then you were allowed to ATTACK with those troops! That was completely unfair and it was abused regularly.

CC finally changed that system a few years ago, so that people who missed turns could only place their deferred troops during reinforcement rounds; but yet it may be still abused by some but not to the extent it used to be. The deferred troop system is meant to be fair to those players that can't make a play because of an emergency or just forgetting to check their games in time.

As a player, I always announce in game chat that something came up. If I do that, that at least allows the other players to decide if they want to attack me or just gamble and attack each other. I do not use it as a strategy, but sometimes it just works out that way. Personally, I waste no time attacking someone that missed a turn (if it's in my best interest during current play).

But I put in that suggestion (I am sure there are other suggestions from years ago) that the players be allowed to choose a deferred troop option in case there is a missed turn on the board. I suggested Normal (as is), Dissemination (your deferred troops will decrease by a third each missed turn), and No Mercy (no deferred troops and no missed turns...you are kicked immediately for missing turns).
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Re: Deadbeats and Deferrers

Postby DaGip on Sun Mar 29, 2015 8:50 am

As far as Poly games go, I have never played one; therefor, I have no opinion on the system in place for poly games and how deferred troops effect those particular types of games.
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Re: Deadbeats and Deferrers

Postby Dukasaur on Sun Mar 29, 2015 10:38 am

Lillo wrote:Thank you for the post Donelladan nd I read a great deal of it. I did notice that a large portion of it refers to poly games which I don't play but I do understand the frustration is the same. Regardless, I remain of the same opinion. Deferres should not get their troops and a different system should be introduced to stem the abuse. The simpler the rule the easier to enforce, so I would be quite happy with you miss three or even four turns you are out. It, at least to me would seem obvious that a person does not have the time to play if they miss so many turns or they should not have joined a game if they were not going to have time in the future.

One day, maybe, you will have a job where you have no control over your schedule, where you have to work unplanned overtime as the situation requires and come home so tired that you literally fall asleep in the first chair you sit down on without even taking off your clothes. Until then, maybe, you won't be able to understand why it's grotesquely unfair to penalize people for things in life they have no control over.

In any case, deferred troops are a very small compensation for losing a turn. When you miss a turn you:
  • Miss a chance at taking a card
  • Miss a chance to defend your bonus before your opponent breaks it
  • Miss any autodeploys on your territories
  • Miss a chance to fort troops forward
  • Miss your attacker's advantage.
Getting some deferred troops is a very tiny little compensation for all of that.

The guy missed four turns and you weren't able to maul his bonuses enough to win? Then either your luck was truly atrocious, or you don't know what your doing. Miss four turns in most games and you'll come back to no bonus of any kind, if you're alive at all.

There's absolutely no good reason to add insult to injury and take away deferred troops on top of all the other disadvantages that missing a turn entails.
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Re: Deadbeats and Deferrers

Postby Lillo on Sun Mar 29, 2015 1:35 pm

You ar e right Dukasaur I don't know your "life" scheduale and you don't know mine. I only play a limited number of games becasue of my schedule, which is very busy. But I do have 24 hours to take my turn, which is plenty of time. I don't think that I ever said it was a "benefit" for a person to deadbeat but lets face it, people do do it for many reasons and not all of them "personal".

As for the games that I have a chronic deadbeater, why would I exercert all my energy and forces on one player when the other players are playing the game. Why would I constantly put myself at the disadvantage, its not my job, the rules of the game are meant to do this for me. There are other players in the game that I must contend with, not only the one.

As to why people would intentionally deadbeat..I have no idea becasue I do agree with the points you have made but the fact remains that it happens. I confess, that I never saw it when I first started it just seems that I am encountering it more recently. I do check peoples ratings before I join a game but I have no control after a game has started and a new person has entered the game.

So, I remain of the opinion that if a person misses a certain number of games they should be booted. If their life has unexpetently become very busy then perhaps the game should be the last thing they should be worried about, or perhaps they should play speed games when they know they have the time. Why should I and the other players have to endure this? If I did not see it as a event that was recurring ofteen I would have said anything but I have and by the mere fact that many people have also spoken about this it is obviously a problem that needs dealing with.
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Re: Deadbeats and Deferrers

Postby owenshooter on Sun Mar 29, 2015 2:26 pm

Dukasaur wrote:
Lillo wrote:Thank you for the post Donelladan nd I read a great deal of it. I did notice that a large portion of it refers to poly games which I don't play but I do understand the frustration is the same. Regardless, I remain of the same opinion. Deferres should not get their troops and a different system should be introduced to stem the abuse. The simpler the rule the easier to enforce, so I would be quite happy with you miss three or even four turns you are out. It, at least to me would seem obvious that a person does not have the time to play if they miss so many turns or they should not have joined a game if they were not going to have time in the future.

One day, maybe, you will have a job where you have no control over your schedule, where you have to work unplanned overtime as the situation requires and come home so tired that you literally fall asleep in the first chair you sit down on without even taking off your clothes. Until then, maybe, you won't be able to understand why it's grotesquely unfair to penalize people for things in life they have no control over.

In any case, deferred troops are a very small compensation for losing a turn. When you miss a turn you:
  • Miss a chance at taking a card
  • Miss a chance to defend your bonus before your opponent breaks it
  • Miss any autodeploys on your territories
  • Miss a chance to fort troops forward
  • Miss your attacker's advantage.
Getting some deferred troops is a very tiny little compensation for all of that.

The guy missed four turns and you weren't able to maul his bonuses enough to win? Then either your luck was truly atrocious, or you don't know what your doing. Miss four turns in most games and you'll come back to no bonus of any kind, if you're alive at all.

There's absolutely no good reason to add insult to injury and take away deferred troops on top of all the other disadvantages that missing a turn entails.


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Re: Deadbeats and Deferrers

Postby Agent 86 on Sun Mar 29, 2015 3:03 pm

Deferred troops is bullshit..witnessed many a game which fucked it. So yes it's bullshit!!

Take this for example Game 15359887

How many misses and still wins. f*ck this stupid crap, used it for advantage because my attack dice suck@!
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Re: Deadbeats and Deferrers

Postby Dukasaur on Sun Mar 29, 2015 3:11 pm

Agent 86 wrote:Deferred troops is bullshit..witnessed many a game which fucked it. So yes it's bullshit!!

Take this for example Game 15359887

How many misses and still wins. f*ck this stupid crap, used it for advantage because my attack dice suck@!

So he managed to win despite missing some turns? It doesn't occur to you that he would have won even faster if he didn't miss those turns?
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Re: Deadbeats and Deferrers

Postby macbone on Sun Mar 29, 2015 11:35 pm

Winning a game due to deferred troops is very, very rare. You don't get to attack with those troops that turn and you miss cards from escalating. There are far more reasons than this, but deferred troops help mitigate the punishment of missing a turn. As it is, if a team member misses a turn, that team is going to have a huge hole to climb out of in almost all cases. Deferreds take some of the sting off and help preserve the casual nature of CC, but it's not a bullshit rule. Each player gains a certain number of troops per turn. Deferred troops implement that rule in the cases of people who miss their turns.

In one game I'm playing currently, a teammate missed two turns in a row. We're not going to be able to overcome those two misses.

In another game, our esteemed opponents have missed a number of turns. They're not going to be able to beat us.

Yes, in some instances, missing a turn can allow troops to accumulate, but it's a less optimal strategy in almost all cases.
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Re: Deadbeats and Deferrers

Postby nietzsche on Mon Mar 30, 2015 4:50 am

What about 3-player speed games? A guy missing 2 turns in a row.
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Re: Deadbeats and Deferrers

Postby macbone on Mon Mar 30, 2015 8:19 am

That's just shady. Off with his/her/its head!
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