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iAmCaffeine wrote:why you would make a map this small in a game that as enough complaints about luck already i have no idea, but you do you i guess
Minister X wrote:iAmCaffeine wrote:why you would make a map this small in a game that as enough complaints about luck already i have no idea, but you do you i guess
In may ways that is the most succinct and true criticism of any map I've offered. I dislike drop-luck as much as anyone. More, I suspect. I say more because these small maps are so popular despite being subject to drop-luck. Why is that? Small maps must offer something that's more important to many CCers than the risk of an unlucky drop.
Extreme Ways wrote:Minister X wrote:iAmCaffeine wrote:why you would make a map this small in a game that as enough complaints about luck already i have no idea, but you do you i guess
In may ways that is the most succinct and true criticism of any map I've offered. I dislike drop-luck as much as anyone. More, I suspect. I say more because these small maps are so popular despite being subject to drop-luck. Why is that? Small maps must offer something that's more important to many CCers than the risk of an unlucky drop.
In speeders, maps like lux and doodle earth offer an adrenaline rush
iAmCaffeine wrote:Extreme Ways wrote:Minister X wrote:iAmCaffeine wrote:why you would make a map this small in a game that as enough complaints about luck already i have no idea, but you do you i guess
In may ways that is the most succinct and true criticism of any map I've offered. I dislike drop-luck as much as anyone. More, I suspect. I say more because these small maps are so popular despite being subject to drop-luck. Why is that? Small maps must offer something that's more important to many CCers than the risk of an unlucky drop.
In speeders, maps like lux and doodle earth offer an adrenaline rush
it's a combination of this and stupid players who hope to get lucky in assassin games to get a better rank
Minister X wrote:We played several small maps simply because they are simple and quick. No real adrenaline rush. No real concern about winning or losing. In part these small maps were a way for us to get back into the swing of CC gaming.
TeeGee wrote:Keep it on topic
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