Moderator: Cartographers
BONUSES
Bonus for every three territories of any type (as normal)
Bonus for every four gates
Bonus for getting all three of any of five different special territories, designated by icons and spread across the map
Minister X wrote: Another critical issue: I originally proposed that all gate and thematic terts would start out neutral. Is this strictly necessary? It makes sense for two players but what about for eight? Couldn't one each of the thematic terts be assigned and some of the gates?
He is not taking about a double bonuse. They are separate.IanCanton wrote: I suggest +5 for every 4 gates and +3 for any group of 3 non-gate symbols, to provide a small positive differential.
Minister X wrote:"Rome: Age of Caesar" is good because it mentions Caesar, which ties in with the top left text. There are similar possibilities.
Rome: Caesar is Dead
Rome After Caesar
Rome: Caesar's Imperium
Rome: Caesar's Heir
Rome: Who Will Succeed Caesar?
I totally agree about needing to avoid the unfortunate results of a lucky drop, so indeed if any "good" terts start out owned they should be very few indeed. Question: say in a six player game six gate terts were to start out owned. Is it possible to ensure that each player gets one and only only or must the drop be completely random?
Minister X wrote:HitRed: just to make sure I understand, use of the XML <positions> thingie means that we CAN ensure that if six players start each gets just one gate. Right?
Minister X wrote:I think I understand maybe a quarter of what you just tried to communicate. Maybe half. I appreciate the effort. Let's try this: we discuss and agree on goals and then it becomes your responsibility to make sure the XML supports them. If it turns out it cannot, we adjust the goals.
My 1st take on goals:
1) maximize the total number of terts awarded on the drop but under no circumstances permit any player to have a bonus from the thematics or the gates.
2) If thematics are awarded, no more than one per player, and ideally each player would get exactly one.
3) If gates are awarded, an equal number to each player and no more than two per player.
4) much less important: avoid letting one player get any sort of advantageous drop, for instance by all his terts being in a clump while everyone else's are spread way out.
How's that sound and can you work with that? I suspect #4 is not possible. That's not a big deal. What about the first three?
And note that if worse comes to worst, we can always limit the drop to plain terts, no thematics or gates whatsoever, random drop on the plain terts -- and that would be fine. It's only if we want to get fancy that we have to be careful about avoiding a very unfair drop.
Minister X wrote:maximize the total number of terts awarded on the drop but under no circumstances permit any player to have a bonus from the thematics or the gates.
Minister X wrote:If gates are awarded, an equal number to each player and no more than two per player.
iancanton wrote:Minister X wrote:maximize the total number of terts awarded on the drop but under no circumstances permit any player to have a bonus from the thematics or the gates.
when u say under no circumstances, is a 0.1% chance unacceptable? what about a 1% chance?
iancanton wrote:Minister X wrote:If gates are awarded, an equal number to each player and no more than two per player.
the bonus structure for gates means that 2-player games will start with 26 of 30 gates being neutral. if it's changed so that, for example, u earn a +5 bonus for every four blood red gates except for your first four, then the increased difficulty means players can start fairly with a larger number of gates.
iancanton wrote:there's no need to mention +1 for every three of any type, as this is assumed in the rules.
iancanton wrote:is baths of contantine meant to be baths of constantine?
HitRed wrote:Should the swords point up?
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