300spartans wrote:since the bonus area consist of the province capitals then I think the ones with 2 territories in them should be worth 2 troop bonus.
I think bonus amount calculation should take more factors into consideration than number of territories.
Things such as number of adjacent territories & sizes of adjacent bonuses should be considered.
I am to read and analyze how it done on other existing maps.
300spartans wrote: I think a neutral 3 is a good size because you want people to go for a bonus and not just work around them in 1v1. If it is a neutral 6 then I doubt the bonuses would be a factor in 1v1.
Yes. Agree. May be provincial capitals start as neutral 2s is more better.
300spartans wrote: I noticed the bonus in the north has 5 territories and all the other ones have 3 or 2. I suggest making northern have 4 territories and southern also have 4 that way the bonus is equally difficult to hold.
I don't like the idea of drastically changing the actual look of a country map. Such thing can be done on fantasy maps.
But changing appearance of a real country is more sensitive thing.
And I dont think that difference in number of territories in North is an issue.
In most of maps there are bonus areas with uneven distribution of number of territories where some bonuses are easy to hold & some bonuses are difficult to hold.
300spartans wrote:maybe also you could have the capitals be worth an auto deploy and the national capital be worth 2 auto deploy.
The idea of conditional border with capitals is to make them as locations to jump around map.
So I think auto deployment on capital do not work well together with that.