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Clickable mappers

PostPosted: Sat May 15, 2010 11:03 am
by Aba
cm cool

Re: Clickable mappers

PostPosted: Sat May 15, 2010 12:09 pm
by ManBungalow
Aba wrote:Concerning the begin turn key, you'll notice that even when holding the "B" key to begin turn (when waiting for your turn to open up) you can not begin turn, you must actually press the button now unlike in version 2.32, this is a big pain, as beginning turn is not as easy anymore. People could start their turn and break your bonus with no trouble unlike before (in a freestyle game this is very important)
I think it would be best if we could just begin our turn without the extra refresh or added need for slower speed in pressing the key, and we should definitely be able to hold the key to have it keep acting and have it actually work. As it is now if I hold the "B" key, it will not begin turn, it will just refresh over and over and fail to initialize my actions when I need it the most.

I totally agree with that, but I think the priority of development should be sorting out the latest bug - that's the one where you hold ALT and auto-attack, and your auto-attack fails. The result of this is that the next region you conquer will be advanced into automatically as if you were still holding the ALT key. This bug has already cost me at least 100 points.

Re: Clickable mappers

PostPosted: Sat May 15, 2010 12:21 pm
by obliterationX
I haven't installed the new update thanks to the warnings from several players, thankfully!

Re: Clickable mappers

PostPosted: Sat May 15, 2010 12:38 pm
by Aba
oh yeah, that's the other thing. Ever since the latest update I've stopped using alt.

Re: Clickable mappers

PostPosted: Sat May 15, 2010 7:07 pm
by ManBungalow
Also, the clickable aspect of the current clickable maps version doesn't seem to apply when dropping deferred troops.

Re: Clickable mappers

PostPosted: Sun May 16, 2010 5:33 am
by sherkaner
Aba wrote:1. Begin turn key, I'm sure you all know the begin turn key is being played with. In version 2.32 I really did not see any problem with it.

2. Scroll bar and deploy/reinforce amounts, the scroll on my mouse sometimes does not do anything for me, dunno why

Concerning the begin turn key, you'll notice that even when holding the "B" key to begin turn (when waiting for your turn to open up) you can not begin turn, you must actually press the button now unlike in version 2.32, this is a big pain, as beginning turn is not as easy anymore. People could start their turn and break your bonus with no trouble unlike before (in a freestyle game this is very important)
I think it would be best if we could just begin our turn without the extra refresh or added need for slower speed in pressing the key, and we should definitely be able to hold the key to have it keep acting and have it actually work. As it is now if I hold the "B" key, it will not begin turn, it will just refresh over and over and fail to initialize my actions when I need it the most.

That's all I could think of...

For the record, I was not aware of the begin-turn behaviour. I can adapt it, but it will be slightly different then it was actually, and there is a reason for that (it's impossible to have exactly the same behaviour in chrome, and I'd like 1 version that works on both browsers. For the record, the greasemonkey-creator works at google now, and agrees that chrome is right in not accepting that behaviour).
The second thing: Wasn't aware of this either, but basically I'm not aware that I changed anything related to this (except for if you have your focus on the chat-input).

ManBungalow wrote:Also, the clickable aspect of the current clickable maps version doesn't seem to apply when dropping deferred troops.

I was aware of that, but I'd have to see the HTML for the deferred troops to fix it. And I don't miss turns.. I guess I'll set up a speed game and miss a turn on purpose, so I can fix it.

Then, there is the alt-thingy and advancing troops, I'm on that (first test failed, so I'll have to take another look).

Then you have the complaint of KoE_Sirius, that something can be slow at times.

That's all issues I'm currently aware of.

Re: Clickable mappers

PostPosted: Sun May 16, 2010 6:27 am
by moldy780
do you have caps lock on clickies dont work with caps lock

Re: Clickable mappers

PostPosted: Sat May 22, 2010 6:52 pm
by ljex
sherkaner wrote:
Aba wrote:1. Begin turn key, I'm sure you all know the begin turn key is being played with. In version 2.32 I really did not see any problem with it.

2. Scroll bar and deploy/reinforce amounts, the scroll on my mouse sometimes does not do anything for me, dunno why

Concerning the begin turn key, you'll notice that even when holding the "B" key to begin turn (when waiting for your turn to open up) you can not begin turn, you must actually press the button now unlike in version 2.32, this is a big pain, as beginning turn is not as easy anymore. People could start their turn and break your bonus with no trouble unlike before (in a freestyle game this is very important)
I think it would be best if we could just begin our turn without the extra refresh or added need for slower speed in pressing the key, and we should definitely be able to hold the key to have it keep acting and have it actually work. As it is now if I hold the "B" key, it will not begin turn, it will just refresh over and over and fail to initialize my actions when I need it the most.

That's all I could think of...

For the record, I was not aware of the begin-turn behaviour. I can adapt it, but it will be slightly different then it was actually, and there is a reason for that (it's impossible to have exactly the same behaviour in chrome, and I'd like 1 version that works on both browsers. For the record, the greasemonkey-creator works at google now, and agrees that chrome is right in not accepting that behaviour).
The second thing: Wasn't aware of this either, but basically I'm not aware that I changed anything related to this (except for if you have your focus on the chat-input).

Is there any way you could explain what part of the code to delete and what to replace it with so that for Firefox the b function could work the same as it used to?

Re: Clickable mappers

PostPosted: Sun May 23, 2010 7:34 am
by sherkaner
I've just updated the code (but not the version number yet).

I changed the behaviour of the begin turn key again, fortifying and deploying deferred troops should work again too.

It seems that Lack will implement a CM-breaking change soon, which means I can't really have any bugs at the moment. The change should eventually speed up CM a little btw. But the downside is that any old versions won't work any more.

Re: Clickable mappers

PostPosted: Mon May 24, 2010 6:29 pm
by Queen_Herpes
sherkaner wrote:I've just updated the code (but not the version number yet).

I changed the behaviour of the begin turn key again, fortifying and deploying deferred troops should work again too.

It seems that Lack will implement a CM-breaking change soon, which means I can't really have any bugs at the moment. The change should eventually speed up CM a little btw. But the downside is that any old versions won't work any more.


WIll it fix the problem of drawing dice from different places than those without clickies?

Re: Clickable mappers

PostPosted: Sun Jun 27, 2010 11:15 pm
by Aba
I was wondering, does alt work 'nowa days ?
:ugeek:

Re: Clickable mappers

PostPosted: Mon Jun 28, 2010 2:19 am
by Dako
Yes, works with autoassault click.