Conquer Club

"Missed Turns" bug

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"Missed Turns" bug

Postby bomberman760 on Wed Oct 17, 2007 11:53 am

Bug:
Opponent has missed two consecutive turns, not registered as missed turns in Stats

Detailed Description:
Pink player has missed two turns in a row, but in the Standard and Advanced Stats (BoB with AJAX disabled) player shows zero missed turns. Missed turns did register for blue player (who has since been booted).

Found Where:
http://www.conquerclub.com/game.php?game=990998
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Postby The1exile on Wed Oct 17, 2007 12:03 pm

2007-10-16 23:50:45 - Raz3r77 gets the armies multiplied for 3 rounds


Doesn't look like a bug to me, unless you reported this days after the event. Also, BOB is not actually site supported, so you may have better luck (if it is in fact an issue) in the relevant thread.
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Postby bomberman760 on Wed Oct 17, 2007 12:12 pm

So the counter resets? A bit lame, but I'll take it to the BoB forum. Thanks.
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Postby Aerial Attack on Wed Oct 17, 2007 12:30 pm

The counter is actually just the multiplier (minus 1) so the system knows how many armies a person is to receive on their next turn. If that number is the standard number, then the missed turn calculator will automatically be 0

If, on the other hand, you want BOB to track total missed turns in a game - whilst interesting, the idea is useless. The site has no "punishment" per se for missing 4 out of 5 turns - so long as you take your turn every 3rd turn.

A possible solution would be to use a decrementing threshold before kicking a deadbeat. Here are the ratios I propose (when someone should get kicked):

Code: Select all
3 consecutive turns (during the first 100 rounds).
Up to Round 5 (miss 3 turns - 60%).  High initial threshold lets new players return to CC
Up to Round 10 (miss 40% - max 4 turns)
Up to Round 25 (miss 33% - max 7 turns)
Up to Round 50 (miss 25% - max 10 turns)
Up to Round 100 (miss 20% - max 15 turns)
Up to Round 200 (miss 15% - max 20 turns)
Beyond Round 200 (miss 10%)
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