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john9blue wrote:Gunner1980 wrote:ok, i just played 16 on 6. lost 15 and he lost only 1 so at the end i was left with 1 and he survived with 5. tell me, what stream of luck would it have to be in real life fr something like THAT to happen?
About 1/20 of a percent. It should happen once every 16000 rolls. That sucks...
RecklessB wrote:I'm pretty sure there is no such thing as a 'truly' machine generated random number. However, there are some pretty good solutions out there that are pretty damn close. For example this site offers next to perfect random numbers using atmospheric noise.
http://www.random.org
waynef100 wrote:lets be real... a dice file is not random dice.... especially when the roll (and the rolls before and after) are repeated several times per day. get a real random dice generator it will take about 1 line of code... and dont kid yourself... 1M rolls per day is NOT CPU intensive. if you want ill donate my commodore 64.
waynef100 wrote:Please explain how conquer club implements random.org. I think you'll find my "outlandish" claims inside your response... assuming you know how conquer club ACTUALLY uses random.org. I assume you do not.
waynef100 wrote:why did lackattack stop posting the dice file publicly?
brilliant! your answers begin to show conquer club's flaw. knowing that the file is of FINITE size and re-read MULTIPLE times daily AND sequentially... can you think of any way to exploit this?
if your answer is NO then you do not have sufficient statistics knowledge to continue our conversation and you probably think that card counters are wasting their time just because they cannot predict the next card.
if your answer is YES then my point is made and i ask you to detail how you can exploit such a fact.
ps. i am not lazy. i have done all the research and then some. you continue to show that you have not.
cspare wrote:I'm assuming the dice file doesn't actually contain pre-calculated dice results, but something like a seed for the randomizer.
waynef100 wrote:yes he did post that file publicly... so you cant answer my questions and your lack of knowledge is even more apparent. i do have the answers to my questions but i am trying to teach you to fish... not give you a fish. do some searches... youll find the same answers i did. if you have any math or statistics skills an obvious flaw in the design is apparent. i do have the answers to the questions i posed... you do not and you refuse to get them on your own. im sorry for you.
spiesr wrote:Actually there is no one dice file. A new file is generated when the old one is almost used up.
waynef100 wrote:How big is this file?
How is the file read (sequentially or randomly)?
How many times per day is it read?
How often is this file replaced?
why did lackattack stop posting the dice file publicly?
Knowing that the file is of FINITE size and re-read MULTIPLE times daily AND sequentially... can you think of any way to exploit this?
if your answer is NO then you do not have sufficient statistics knowledge to continue our conversation and you probably think that card counters are wasting their time just because they cannot predict the next card.
on the bright side the solution to conquer club's flaw is extremely simple:
either 1) randomize each dice roll on its own (no dice file)
or 2) randomize each read from the dice file (non-sequential reads)
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