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dominationnation wrote:First off-Random.org doesnt use a pregenerated number sequence. If you go to the site -link- it will explain to you how the numbers come up.
Second, the dice here are made to be random. If you cheat when you roll real dice, well then none of us really care. This isnt risk. Its CC. You cant cheat. Live with it.
Third, you will lose the majority of 3 on 1. I dont feel like calculating the exact math but since defenders win ties the odds are against you. And even if the dice are making fun of you it doesnt really matter. It makes no difference if you lose 1,1,1 to 6,6 or 1,1,1 to 1,1. You still lose 2 armies.
Fourth-If you advanced every time you attacked with the greated army, that would take the fun out of the game. People would be able to develop full proof strategies that would never fail. THAT, would take the fun out of the game. Its called RISK for a reason. You are supposed to take RISKS.
Finnally-even if the dice are loaded, they are loaded for everyone. Its equally against you as it is for your opponet. Why would Lack cheat you? What does he gain by making your dice suck?
Shino Tenshi wrote:Concise description:
- The addition of optional alternative method(s) of randomizing battle results
Specifics:
- Specific mechanics to be discussed by the community as I am not that great with probability math.
- The general suggestion is to help moderate the dice so that 3+ to 1 losses don't happen any longer.
- Possible methods may include alternative dice (4 sided, 8 sided, etc), alternative numbers of dice being rolled, or the implementation of a random results table of some sort.
This will improve the following aspects of the site:
- No more stupidly huge and unexpected losses for attacker or defender due to dice
- Takes away a large part of the luck factor involved, but still allows some reasonable amount to remain
- Makes for a much more strategic game of Risk with some degree of predictability
Anybody around here good enough with probability math to perhaps offer some suggestions?
PLAYER57832 wrote:Risk is and remains one of the most popular games of all time. The dice
are an INTENTIONAL part of this. Make it 8-sided or any other will not eliminate streaks. Streaks happen because dice are random. All you will do is change the game to something other than Risk.
You failed in the not-being-a-wanker process, and that is your loss.KLOBBER wrote:You failed in the educational process, and that is your loss.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
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