Moderator: Cartographers
Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
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Maps will be shortlisted by the cartography staff and posted up for the graphics contest.
Industrial Helix wrote:There will be some bias, i imagine. A gameplay is going to have to attract players, right?
So wouldn't it have to attract artists as well?
Not to mention, there isn't a rule against doing your own graphics. Nor is there a rule against soliciting artists. You should know who's made a map before, if you like their style, ask them to doing a version of your map.
Industrial Helix wrote:I don't get what you want... do you want people to vote on which gameplays should be chosen? Do you want me to shortlist the maps and eliminate half of them?
What 'clever ploy' are you talking about? This isn't a conspiracy. MrBenn thought it would be cool to have more maps that corresponded with the classic map for tournament purposes. RedBaron has been suggesting more city maps could be a benefit. People who play conquerclub like new maps. It's straightforward. I thought a contest might be fun.
The reason we're doing it with two stages is because I want the gameplay to be solid and balanced before an artist puts his time into making the graphics portion of the map. I don't want to say to the artist, "hey, we totally rearranged the bonuses and we need you to fix them now." Does that make sense? When gameplay changes the graphics must change... so the logical conclusion to make things smoother is to make the gameplay sure and then do the graphics.
Edit: after reading throught he first post like nine times, I see that I have both stated there will be a vote and that we will shortlist the gameplays. What I meant to say was that we will shortlist the gameplays and not vote on them. I think it would be best to give the artists the widest possible choice in gameplays, because who knows what will inspire them.
Bruceswar wrote:@ dj you will get a gameplay contest winning medal if a graphic artist takes your idea and then makes it to the voting stage. In other words it is final forge ready. The graphic contest will be held and more medals given out then. Maybe we can get a few maps out of this for CC.
I agree creating more maps is the objective, although I can also see how contenstants takibng the contest mega-seriously might be annoyed.
DJ Teflon wrote:Bruceswar wrote:@ dj you will get a gameplay contest winning medal if a graphic artist takes your idea and then makes it to the voting stage. In other words it is final forge ready. The graphic contest will be held and more medals given out then. Maybe we can get a few maps out of this for CC.
I see - doesn't that mean the maps reviewed first are most likely to progress as an artist would have more time to work on them?
I agree creating more maps is the objective, although I can also see how contenstants takibng the contest mega-seriously might be annoyed.
Lets move on ... fast
I'm thinking about / am working on the following map(s):
You may select up to 4 options
Map 1 - London Boroughs... 12... 20%
Map 2 - War on the Streets of London... 6... 10%
Map 3 - Tourist London... 6... 10%
Map 4 - Istanbul... 12... 20%
Map 5 - Dubai... 6... 10%
None of the above... 19... 31%
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