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Aeternus Wanna Fight

PostPosted: Wed Jun 22, 2016 6:06 pm
by iAmCaffeine
Something like this:

Layout
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Rules
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Schedule
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Obviously ignore those dates. Ideal start would be in roughly two weeks.

Re: Aeternus Wanna Fight

PostPosted: Sun Jun 26, 2016 10:17 am
by iAmCaffeine
41 views, 0 responses. Don't be scared kids, we're just bunnies.

Re: Aeternus Wanna Fight

PostPosted: Sun Jun 26, 2016 11:30 am
by IcePack
Why no nuke, no zombie?
Why not just 10-10-10 instead of 8-11-11

Re: Aeternus Wanna Fight

PostPosted: Sun Jun 26, 2016 2:09 pm
by iAmCaffeine
IcePack wrote:Why no nuke, no zombie?
Why not just 10-10-10 instead of 8-11-11

I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.

Re: Aeternus Wanna Fight

PostPosted: Mon Jun 27, 2016 2:47 pm
by IcePack
iAmCaffeine wrote:
IcePack wrote:Why no nuke, no zombie?
Why not just 10-10-10 instead of 8-11-11

I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.


Nuke is allowed in CC6 and zombie negotiable
CC6 is also equal parts dubs trips quads

Idc really I was just curious why the set up

Re: Aeternus Wanna Fight

PostPosted: Mon Jun 27, 2016 6:22 pm
by iAmCaffeine
Oh yeah, I copied it from our war with OSA, not CC6. My bad. Like I said, it's all negotiable, though personally I don't think nukes or zombies add anything worthwhile.

Re: Aeternus Wanna Fight

PostPosted: Thu Jun 30, 2016 11:56 pm
by VioIet
RA may be interested in the upcoming weeks.

Re: Aeternus Wanna Fight

PostPosted: Tue Nov 01, 2016 5:20 pm
by IcePack
Still looking or can I close?

Re: Aeternus Wanna Fight

PostPosted: Tue Nov 01, 2016 10:44 pm
by iAmCaffeine
Lock it down bro.