Obviously ignore those dates. Ideal start would be in roughly two weeks.
Re: Aeternus Wanna Fight
Posted: Sun Jun 26, 2016 10:17 am
by iAmCaffeine
41 views, 0 responses. Don't be scared kids, we're just bunnies.
Re: Aeternus Wanna Fight
Posted: Sun Jun 26, 2016 11:30 am
by IcePack
Why no nuke, no zombie? Why not just 10-10-10 instead of 8-11-11
Re: Aeternus Wanna Fight
Posted: Sun Jun 26, 2016 2:09 pm
by iAmCaffeine
IcePack wrote:Why no nuke, no zombie? Why not just 10-10-10 instead of 8-11-11
I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.
Re: Aeternus Wanna Fight
Posted: Mon Jun 27, 2016 2:47 pm
by IcePack
iAmCaffeine wrote:
IcePack wrote:Why no nuke, no zombie? Why not just 10-10-10 instead of 8-11-11
I copied restrictions from CC6 but nuke and zombie don't add more luck than strategy. Doubles can involve more luck as well, plus also with trips and quads more players are involved and they often involve more tactical play.
Nuke is allowed in CC6 and zombie negotiable CC6 is also equal parts dubs trips quads
Idc really I was just curious why the set up
Re: Aeternus Wanna Fight
Posted: Mon Jun 27, 2016 6:22 pm
by iAmCaffeine
Oh yeah, I copied it from our war with OSA, not CC6. My bad. Like I said, it's all negotiable, though personally I don't think nukes or zombies add anything worthwhile.