[1v1] 5th Annual 1v1 Clan Challenge - on hold
Posted: Wed Mar 09, 2016 1:05 am
[1v1] 5th Annual 1v1 Clan Challenge - Current Champions: FOED
Organizer: uckuki
Asisstant Organizer: RobbieDub
The intent here is to have fun and show depth and breadth of clans, so it’s intended to not have a "specialist" dominating the challenges per se, with a fun & quick bracket tournament.
ESTIMATED SCHEDULE
SIGNUPS:
COMPETITION START:
ESTIMATED COMPLETION: within 1 year, 3 months per war should suffice
SIGN UPS
SIGN UP DEADLINE:
Provide Full Clan Name & Abbreviation, 1st & 2nd Contact and Confirmation you’ve read and understand the rules. Player List is not necessary. It is a Clan’s obligation to provide a minimum number of players required. If a Clan is not able to guarantee sufficient number of players they should not sign up. A minimum of 8 clans must be signed up. We will take up to 16 Clans, first come first serve. There will be no play-in round. If less than 16 signed up, byes will be determined by a random draw.
ELIGIBILITY
To be eligible a clan has to have 1 successfully completed full clan war.
FORMAT
Single-elimination tournament. 41 series, each series 1 point.
WARS
Higher ranked clan is to create & run the thread in the Active Challenges section, and ask for privileges once the opposing clan agrees. The war thread label: Start with [1v1] Round #: Clan 1 vs Clan 2 (example: [1v1] Round 1: FOED vs OSA).
The thread has to contain all relevant information, in particular any changes to rules & settings. War Thread should be updated at least once a week, so it doesn’t look fallow. Winning clan sends pm to TO once war is decided.
All games will be Traditional 1v1s, played in best of 5 series***. Each clan will have 20 home + 20 away game series. Each series will be a best of 5 with identical maps and settings in all 5 games. NO POLY games. 41st series played on Classic (auto, sequential, 24hr, no spoils, chained, sunny, no trench), best of 5. Clan’s 1st Contact will create the games and invite home players.
Map Usage: Each clan may use the same map twice in its home set and may not use Classic more than once (since it will also be used for the 41st game). If a map is used twice in their home set the players must be different in each series. If that same map comes up in away series, ANY player can partake. Random can be used without limit and does not count toward map totals.
Communication is the key to well run events. 1st Contacts should send pms to each other, notifying each other games are ready. Also, it helps to post game links in the war thread using [game][/game] tags.
GAME EXCHANGE
2 Batch schedule is a default. If clans want to have more than 2 batches they must get prior approval from Tournament Organizers (TOs). Batches have to be exchanged in a timely fashion so wars can conclude within a 3-month timeframe. 1v1 games are relatively quick in nature so time delay should not be an issue. However, if a war does start to drag on and a clan does not respond to pms and repeated warnings, TOs reserve the right to penalize the offenders as seen fit, inlcuding deducting penalty points from offending clans.
RULES & SETTINGS
All games have to be created using [1v1] Tournament Privileges.
All games must be Automatic, Sequential, 24 Hour Round limit - No Exceptions.
Prohibited Without Exceptions: Freestyle, Manual, Beta Maps, Speed Games, Team Games.
Zombie & Nuclear are allowed.
Round Limits are optional for all games except for None. None (No Forts) are allowed if both clans agree and they must include 20 or 30 round limits.
Unlimited forts will be allowed on certain maps, primarily conquest maps: Feudal War, Feudal Epic, AOR1, AOR2, AOR3, Galapagos, Jamaica, New World, Labyrinth, Lunar War, Poker Club, Monsters, City Mogul, Peloponnesian War, Das Schloss, Route 66, Treasures of Galapagos, WWII Poland, Clandemonium, King's Court I & II, Baseball, Woodboro, All Your Base, Antarctica, Trench Warfare, The Temple of Jinn) (please let me know if I've missed any).
FOG OF WAR RULE is to be determined between the warring clans. Default is NO FoW RULE.
Clans can agree to the fog of war rule. In order for rule to be enforced, the rule has to be precisely worded.
Example:
THE FoW RULE: 12 hour Fog of War in effect. The rule does not apply to conquest maps
or those games where the team going first deploys, attacks without conquers & forts. Tap only attacks are ok. If the rule is broken, the offending team has to reveal what was conquered
and those territories that would have been otherwise visible. If not remedied, the offended team
can opt for remake before playing their next turn. If opting for remake, the offended team
has to make a time-stamped request in the game chat to make it valid. The time-stamp has to
indicate it was done before 1st turn was taken. The rule has to be worded as above or in a similar fashion that allows TOs to make a sensible & fair decision. Optionally, clans can agree to a general FoW rule based on honor. In that case it won't be enforced by TOs. Good & timely commincation should prevent conflicts before they happen. Also, if you have FoW in place, notify your players,
make them aware. Clan Contacts are encouraged to be on point in the first few days during game exchange, to minimize conflicts.
TIMING OUT
Purposefully running out of time (aka timing out) in nuclear and escalating games is PROHIBITED.
If they wish it allowed, warring clans have to mutually agree, and word the rule in a way that can be enforced. Changes have to be posted in the thread.
PLAYER RESTRICTIONS & ELIGIBILITY
The purpose here is to show the depth of a clan rather than merely that there are 1 or 2 stud players in it. With this in mind, each clan must provide at least 12 different participants for a war, with each participant playing a maximum of 4 series out of the 40. 41st Game series will NOT count towards player’s game series total.
Only 1 player (1st Contact) can hold tournament priviledges at any moment.
If a Clan makes a mistake and assigns their player to more series that allowed, those series that are above the 2+2=4 will be deleted, starting with the last series created, using game numbers as a guide, until player is within limits. It is on the opponents to notice any irregularitires on time, while games are still waiting. Games cannot be deleted once started.
Freemiums are allowed only 1 series per batch, 2 series total per war. They have to have enough slots dedicated to the war to avoid delay. If they play small maps with quick settings they can use 1 slot. If they use an extralarge map or trench settings they have to dedicate 2 or more slots. Organizer reserves the right to limit freemiums involvement if it becomes an issue.
Player can play for only 1 clan in a given round. If his or her clan is eliminated that player is considered eliminated. If a player changes clans and his or her previous clan hasn’t lost they are eligible to play for their new clan in the next round.
GENERAL RULES:
All the CC and standard Clan War rules will be in effect, unless stated otherwise. Clans must be familiar with terms & rules. Ignorance is not an excuse.
Clans can negotiate minor changes to rules & settings with approval by TOs. Basic rules, such as best of 5 series and 40 +1 games per war, or Poly & Traditional 1v1 games cannot be changed. No exceptions.
It is a clan’s responsibility to notice any rules & settings violations.
Game abuse like purposely running out of time (aka timing out) is prohibited. If broken, that game is forfeited and counts as opponent’s victory. Clans can deal with it differently if desired and have it written in the thread.
DISPUTES & PENALTIES
Organizers hope minor disputes can be resolved amicably between the clans. We will act as arbitrers in case clans cannot find a solution. If our rulling is not acceptable, a case will be referred to Lindax for final judgement.
Complaints will be dealt with on a case by case basis, depending on severity, repetition & effect on war result. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified that clan will have to sit out the next edition of the competition.
MISCALLANEOUS
As these events are 1v1 games, they do not count towards the F400 standings.
The winning clan of the event will receive medals.
The format and the rules are subject to change, if deemed appropriate by the TOs, and it would be done in consultation with Lindax.
To sign up I'll need your full clan name & abbreviation, primary and secondary contact. By signing up your clan, you, your clan and your players express agreement with all the rules.
[1v1] Clans:
1. FOED - uckuki
2. HH - Keefie
3.
4.
5.
6.
7.
8.
Contacts:
FOED
1st uckuki
2nd JPlo64
HH
1st Keefie
2nd tbd
Organizer: uckuki
Asisstant Organizer: RobbieDub
The intent here is to have fun and show depth and breadth of clans, so it’s intended to not have a "specialist" dominating the challenges per se, with a fun & quick bracket tournament.
ESTIMATED SCHEDULE
SIGNUPS:
COMPETITION START:
ESTIMATED COMPLETION: within 1 year, 3 months per war should suffice
SIGN UPS
SIGN UP DEADLINE:
Provide Full Clan Name & Abbreviation, 1st & 2nd Contact and Confirmation you’ve read and understand the rules. Player List is not necessary. It is a Clan’s obligation to provide a minimum number of players required. If a Clan is not able to guarantee sufficient number of players they should not sign up. A minimum of 8 clans must be signed up. We will take up to 16 Clans, first come first serve. There will be no play-in round. If less than 16 signed up, byes will be determined by a random draw.
ELIGIBILITY
To be eligible a clan has to have 1 successfully completed full clan war.
FORMAT
Single-elimination tournament. 41 series, each series 1 point.
WARS
Higher ranked clan is to create & run the thread in the Active Challenges section, and ask for privileges once the opposing clan agrees. The war thread label: Start with [1v1] Round #: Clan 1 vs Clan 2 (example: [1v1] Round 1: FOED vs OSA).
The thread has to contain all relevant information, in particular any changes to rules & settings. War Thread should be updated at least once a week, so it doesn’t look fallow. Winning clan sends pm to TO once war is decided.
All games will be Traditional 1v1s, played in best of 5 series***. Each clan will have 20 home + 20 away game series. Each series will be a best of 5 with identical maps and settings in all 5 games. NO POLY games. 41st series played on Classic (auto, sequential, 24hr, no spoils, chained, sunny, no trench), best of 5. Clan’s 1st Contact will create the games and invite home players.
Map Usage: Each clan may use the same map twice in its home set and may not use Classic more than once (since it will also be used for the 41st game). If a map is used twice in their home set the players must be different in each series. If that same map comes up in away series, ANY player can partake. Random can be used without limit and does not count toward map totals.
Communication is the key to well run events. 1st Contacts should send pms to each other, notifying each other games are ready. Also, it helps to post game links in the war thread using [game][/game] tags.
GAME EXCHANGE
2 Batch schedule is a default. If clans want to have more than 2 batches they must get prior approval from Tournament Organizers (TOs). Batches have to be exchanged in a timely fashion so wars can conclude within a 3-month timeframe. 1v1 games are relatively quick in nature so time delay should not be an issue. However, if a war does start to drag on and a clan does not respond to pms and repeated warnings, TOs reserve the right to penalize the offenders as seen fit, inlcuding deducting penalty points from offending clans.
RULES & SETTINGS
All games have to be created using [1v1] Tournament Privileges.
All games must be Automatic, Sequential, 24 Hour Round limit - No Exceptions.
Prohibited Without Exceptions: Freestyle, Manual, Beta Maps, Speed Games, Team Games.
Zombie & Nuclear are allowed.
Round Limits are optional for all games except for None. None (No Forts) are allowed if both clans agree and they must include 20 or 30 round limits.
Unlimited forts will be allowed on certain maps, primarily conquest maps: Feudal War, Feudal Epic, AOR1, AOR2, AOR3, Galapagos, Jamaica, New World, Labyrinth, Lunar War, Poker Club, Monsters, City Mogul, Peloponnesian War, Das Schloss, Route 66, Treasures of Galapagos, WWII Poland, Clandemonium, King's Court I & II, Baseball, Woodboro, All Your Base, Antarctica, Trench Warfare, The Temple of Jinn) (please let me know if I've missed any).
FOG OF WAR RULE is to be determined between the warring clans. Default is NO FoW RULE.
Clans can agree to the fog of war rule. In order for rule to be enforced, the rule has to be precisely worded.
Example:
THE FoW RULE: 12 hour Fog of War in effect. The rule does not apply to conquest maps
or those games where the team going first deploys, attacks without conquers & forts. Tap only attacks are ok. If the rule is broken, the offending team has to reveal what was conquered
and those territories that would have been otherwise visible. If not remedied, the offended team
can opt for remake before playing their next turn. If opting for remake, the offended team
has to make a time-stamped request in the game chat to make it valid. The time-stamp has to
indicate it was done before 1st turn was taken. The rule has to be worded as above or in a similar fashion that allows TOs to make a sensible & fair decision. Optionally, clans can agree to a general FoW rule based on honor. In that case it won't be enforced by TOs. Good & timely commincation should prevent conflicts before they happen. Also, if you have FoW in place, notify your players,
make them aware. Clan Contacts are encouraged to be on point in the first few days during game exchange, to minimize conflicts.
TIMING OUT
Purposefully running out of time (aka timing out) in nuclear and escalating games is PROHIBITED.
If they wish it allowed, warring clans have to mutually agree, and word the rule in a way that can be enforced. Changes have to be posted in the thread.
PLAYER RESTRICTIONS & ELIGIBILITY
The purpose here is to show the depth of a clan rather than merely that there are 1 or 2 stud players in it. With this in mind, each clan must provide at least 12 different participants for a war, with each participant playing a maximum of 4 series out of the 40. 41st Game series will NOT count towards player’s game series total.
Only 1 player (1st Contact) can hold tournament priviledges at any moment.
If a Clan makes a mistake and assigns their player to more series that allowed, those series that are above the 2+2=4 will be deleted, starting with the last series created, using game numbers as a guide, until player is within limits. It is on the opponents to notice any irregularitires on time, while games are still waiting. Games cannot be deleted once started.
Freemiums are allowed only 1 series per batch, 2 series total per war. They have to have enough slots dedicated to the war to avoid delay. If they play small maps with quick settings they can use 1 slot. If they use an extralarge map or trench settings they have to dedicate 2 or more slots. Organizer reserves the right to limit freemiums involvement if it becomes an issue.
Player can play for only 1 clan in a given round. If his or her clan is eliminated that player is considered eliminated. If a player changes clans and his or her previous clan hasn’t lost they are eligible to play for their new clan in the next round.
GENERAL RULES:
All the CC and standard Clan War rules will be in effect, unless stated otherwise. Clans must be familiar with terms & rules. Ignorance is not an excuse.
Clans can negotiate minor changes to rules & settings with approval by TOs. Basic rules, such as best of 5 series and 40 +1 games per war, or Poly & Traditional 1v1 games cannot be changed. No exceptions.
It is a clan’s responsibility to notice any rules & settings violations.
Game abuse like purposely running out of time (aka timing out) is prohibited. If broken, that game is forfeited and counts as opponent’s victory. Clans can deal with it differently if desired and have it written in the thread.
DISPUTES & PENALTIES
Organizers hope minor disputes can be resolved amicably between the clans. We will act as arbitrers in case clans cannot find a solution. If our rulling is not acceptable, a case will be referred to Lindax for final judgement.
Complaints will be dealt with on a case by case basis, depending on severity, repetition & effect on war result. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified that clan will have to sit out the next edition of the competition.
MISCALLANEOUS
As these events are 1v1 games, they do not count towards the F400 standings.
The winning clan of the event will receive medals.
The format and the rules are subject to change, if deemed appropriate by the TOs, and it would be done in consultation with Lindax.
To sign up I'll need your full clan name & abbreviation, primary and secondary contact. By signing up your clan, you, your clan and your players express agreement with all the rules.
[1v1] Clans:
1. FOED - uckuki
2. HH - Keefie
3.
4.
5.
6.
7.
8.
Contacts:
FOED
1st uckuki
2nd JPlo64
HH
1st Keefie
2nd tbd