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Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Fri Feb 21, 2014 5:07 am
by Razorvich
Greetings.

Is anyone aware of this issue that has been identified?


bigWham wrote:
codierose wrote:
bigWham wrote:Hi all.

I am aware and am working on this problem. Unfortunately it is not easy, or I would have just solved it. Lag can come from innumerable sources and be very difficult to diagnose and treat. It is often a build up of many small things that reach a tipping point. Activity has been increasing, new features have been added, databases have continued growing... it all adds up.

All I can say right is that I am working on a variety of fronts to try to deal with this issue. It is likely we will need to enhance our hosting setup to deal with the increased load, regarding which I am consulting our hosting providers.

I assure you we will get improvements made, I just cannot say exactly when. In the meantime, I can only ask for your patience.

any updates


We have spent quite a lot of time on this, investigating things such as:

- Analyzing the performance in detail of our most common requests
- Implement database slow query logging
- Implementing some stress testing performance tools
- Bandwidth optimization
- Client side page analysis
- Potential server upgrades and/or adding servers

From this, we made a variety of improvements that appeared to have a modest impact.

Then we discovered that our API was being bombarded by a Add-On that was apparently gone off the rails.

Further monitoring and analysis revealed that this was likely the primary source of our general performance issues. When we started ignoring these requests there was a significant performance increase and lag reduction. We have been monitoring the last few days, and this assessment is holding up. Process queues on our server are vastly reduced, and page load time is increased. The speed increase has been anecdotally confirmed by various players in various game situations.

If anyone uses the Add-On 'Clan Game Notifier', please disable it until told otherwise.

Re: Site Lag

PostPosted: Fri Feb 21, 2014 7:13 am
by Dako

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Fri Feb 21, 2014 2:31 pm
by Keefie
If you are using one of the above scripts in Dako's post please disable it immediately.

Thanks

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Fri Feb 21, 2014 4:03 pm
by Leehar
Keefie wrote:If you are using one of the above scripts in Dako's post please disable it immediately.

Thanks

I'd be amazed if someone was actually using the 2nd script :o

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Sat Feb 22, 2014 2:40 am
by benga
Leehar wrote:
Keefie wrote:If you are using one of the above scripts in Dako's post please disable it immediately.

Thanks

I'd be amazed if someone was actually using the 2nd script :o


Fallen!!!!

does even anyone use those scripts, this is just propaganda!!! :ugeek:

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Fri Feb 28, 2014 11:49 pm
by macbone
Wow! Do those scripts actually work? If so, it's a shame about the API hit. They sound like handy tools otherwise.

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Mon Mar 03, 2014 3:11 pm
by Leehar
macbone wrote:Wow! Do those scripts actually work? If so, it's a shame about the API hit. They sound like handy tools otherwise.

Speed turns was actually a handy tool for me. Could put all my clanmates games onto it, and know how they're games were progressing. Not having it work really puts a crimp in your style

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Fri Mar 07, 2014 10:17 pm
by TheMissionary
I actually missed a few turns due to site lag. I could get into every site but CC, and when I could get in I couldn't roll the dice without a timeout.

Re: Site Lag

PostPosted: Mon Mar 10, 2014 11:36 am
by The Voice


I deleted the 2nd one.

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Tue Mar 11, 2014 6:43 pm
by TheMissionary
I don't have either one.

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Sat Mar 15, 2014 11:26 am
by scottp
speed turns was a great tool for catching clanmates' turns that were about to go un-taken.

I understand the need to eliminate it if it's bogging down the site, but the functionality is still desirable... is ConquerTell less taxing on the API? Could it be modified to monitor a group's turns vice an individual's turns and still represent an acceptable load on the servers?

Re: Site Lag - ALL CLAN MEMBERS PLEASE READ

PostPosted: Sat Mar 15, 2014 11:44 am
by denominator
scottp wrote:speed turns was a great tool for catching clanmates' turns that were about to go un-taken.

I understand the need to eliminate it if it's bogging down the site, but the functionality is still desirable... is ConquerTell less taxing on the API? Could it be modified to monitor a group's turns vice an individual's turns and still represent an acceptable load on the servers?


Agreed. It's really difficult to catch a clan-mates games now if they are going to unexpectedly miss a turn.