CCup 4 format discussion (ver 5, p. 28)
Posted: Mon Mar 04, 2013 2:55 am
Hello everyone!
I plan to host the next CCup this year and I would like you to suggest any improvements to the current format. I will post my own ideas a bit later so you don't get swayed by them.
Proposed CCup4 schedule
There is no schedule for every round as they are always inaccurate. However I will do my best to manage this cup and I will make sure all the games are created on time.
If you already know that your clan is interested in this event — please post here so I can compose a preliminary list of participant and see how many rounds we will need this year.
============
Draft of CCup4 rules, ver. 5
Following sections has been changed from version #4:
Seeding and brackets
CCup will be a single-elimination tournament with seeding based completely on F400 rankings. I will arrange with IcePack for F400 to be updated once the sign-ups close. New clans that has yet to be ranked on F400 will be placed at the bottom of the table in alphabetical order.
After that clan will be seeded according to that list and paired #1 vs #32, #2 vs #31 and so on. If we will have more than 32 clans some top clans will get a bye in the first round.
Clan Eligibility
To sign-up for CCup your clan must meet the following criteria:
If your clan doesn't meet any or all of these points and you still want to enlist for CCup you should PM me with an explanation why you should be allowed in. After that your application will be reviewed.
Player Eligibility
If a player who have already participated in the current competition switches a clan in the middle of CCup that player can participate after he/she waits one full round of CCup.
Allowed Settings
Allowed maps
Any, excluding Beta maps
Clan wars
For all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
Play-in round, Round of 32, Round of 16
- 41 total games
- 12 doubles, 14 triples, 14 quads with 41st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 12 games per clan war
- Each round will be played in two batches with exactly half of the games in each batch
Quarter-finals, semi-finals
- 61 total games
- 20 doubles, 20 triples, 20 quads with 61st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 16 games per clan war
- Each round will be played in three batches with exactly third of the games in each batch
Finals
- 81 total games
- 24 doubles, 28 triples, 28 quads with 81st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 22 games per clan war
- Finals will be played in four batches with exactly quarter of the games in each batch
Sending games
Detailed schedule will be posted before each round in advance.
Penalty for being late sending or joining games will be one home game forfeiture per day unless opposing clan will agree to play the game out.
Timing out a turn
Timing out turns to gain strategic advantage is forbidden. However there will be no penalties for timing out a turn from CCup standpoint. Clans can arrange timing-out rule between themselves as they wish so, read next section for details.
Change of rules by mutual agreement
Clans are not allowed to invent new rules. Clans can tweak some rules for their round upon mutual agreement and my own confirmation.
Clans can change:
Those cannot be changed:
Site bugs, player bans and other unpredictable circumstances
Any game that has been crippled by some outer intervention can be replayed only if both clans agree to replay the game.
CCup host goes MIA
If I, Dako, disappear, anybody who has decent understanding of clan world can pick up CCup and finish it instead of me. If there will be no volunteers unanimously approved by clan people CDs are free to finish the CCup with their own forces or appoint new CCup host as they see fit.
============
This is only a draft. Please discuss it.
Dako.
============
Rules of the previous cup
PS — I will need a volunteer for graphics for this cup, if anyone is skilled with PhotoShop and is willing to help — please PM me and we will discuss the details.
Cheers,
Dako.
I plan to host the next CCup this year and I would like you to suggest any improvements to the current format. I will post my own ideas a bit later so you don't get swayed by them.
Proposed CCup4 schedule
- March 4th — discussions about format open
- March 18th — discussions end, sign-ups open (subject to review)
- April 8th — sign-ups close, final brackets posted (subject to review)
- April 15th — first round starts (subject to review)
There is no schedule for every round as they are always inaccurate. However I will do my best to manage this cup and I will make sure all the games are created on time.
If you already know that your clan is interested in this event — please post here so I can compose a preliminary list of participant and see how many rounds we will need this year.
============
Draft of CCup4 rules, ver. 5
Following sections has been changed from version #4:
- Seeding and brackets
- Clan eligibility
- Timing out a turn
- Change of rules by mutual agreement
- CCup host goes MIA
Seeding and brackets
CCup will be a single-elimination tournament with seeding based completely on F400 rankings. I will arrange with IcePack for F400 to be updated once the sign-ups close. New clans that has yet to be ranked on F400 will be placed at the bottom of the table in alphabetical order.
After that clan will be seeded according to that list and paired #1 vs #32, #2 vs #31 and so on. If we will have more than 32 clans some top clans will get a bye in the first round.
Clan Eligibility
To sign-up for CCup your clan must meet the following criteria:
- Adhere to one competitive clan rule
- Have at least 15 members
- Have completed at least one war of 40+ games or participated in one of the leagues (either clan league or random league)
If your clan doesn't meet any or all of these points and you still want to enlist for CCup you should PM me with an explanation why you should be allowed in. After that your application will be reviewed.
Player Eligibility
If a player who have already participated in the current competition switches a clan in the middle of CCup that player can participate after he/she waits one full round of CCup.
Allowed Settings
- Initial Troops - only Automatic
- Play Order - only Sequential
- Spoils - any
- Reinforcements - any
- Special Gameplay - any, but Trench Warfare games cannot take more than 20% of home games of each clan
- Round Limit - only 30 Rounds
- Round Length - only 24 Hours
Allowed maps
Any, excluding Beta maps
Clan wars
For all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
Play-in round, Round of 32, Round of 16
- 41 total games
- 12 doubles, 14 triples, 14 quads with 41st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 12 games per clan war
- Each round will be played in two batches with exactly half of the games in each batch
Quarter-finals, semi-finals
- 61 total games
- 20 doubles, 20 triples, 20 quads with 61st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 16 games per clan war
- Each round will be played in three batches with exactly third of the games in each batch
Finals
- 81 total games
- 24 doubles, 28 triples, 28 quads with 81st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 22 games per clan war
- Finals will be played in four batches with exactly quarter of the games in each batch
Sending games
Detailed schedule will be posted before each round in advance.
Penalty for being late sending or joining games will be one home game forfeiture per day unless opposing clan will agree to play the game out.
Timing out a turn
Timing out turns to gain strategic advantage is forbidden. However there will be no penalties for timing out a turn from CCup standpoint. Clans can arrange timing-out rule between themselves as they wish so, read next section for details.
Change of rules by mutual agreement
Clans are not allowed to invent new rules. Clans can tweak some rules for their round upon mutual agreement and my own confirmation.
Clans can change:
- Allowed settings — trench games limit can be changed
- Allowed settings — round limit can be changed to other options
- Fog of war courtesy can be dropped
- Timing-out rule can be added
- Tie-breaker format, such as map/settings and number of games it takes to break a tie
- Games exchange date can be changed, but not for more than 1 week
Those cannot be changed:
- Allowed maps
- Allowed settings — initial troops, play order, spoils, reinforcements, round length
- Number of games per round and their dubs/trips/quads proportion
- Player limit for each round
Site bugs, player bans and other unpredictable circumstances
Any game that has been crippled by some outer intervention can be replayed only if both clans agree to replay the game.
CCup host goes MIA
If I, Dako, disappear, anybody who has decent understanding of clan world can pick up CCup and finish it instead of me. If there will be no volunteers unanimously approved by clan people CDs are free to finish the CCup with their own forces or appoint new CCup host as they see fit.
============
This is only a draft. Please discuss it.
Dako.
============
Rules of the previous cup
PS — I will need a volunteer for graphics for this cup, if anyone is skilled with PhotoShop and is willing to help — please PM me and we will discuss the details.
Cheers,
Dako.