4-way war [FULL] starts at Jan 2013
Posted: Sun Aug 05, 2012 2:03 pm
INTERESTED CLANS:
*OSA
*WAR
*AKA
*Dynasty
reserve: FISO
this is going to be the first war i organize - so go easy on me.
i don't want no ordinary wars so here it goes:
round 1 - each clan set up 6 home games (3 quad , 3 trip) vs each other clan (3+3)X3=18 home games + (3+3)X3=18 away games for each clan
round 2 (the TWIST) - each clan set up 6 home double games in those all the clans are participate.
6 home games + 3X6 away games for each clan.
Scoring
quad win = 4. each trip = 3. each mixed doubles = 5.
Restrictions:
no freestyle, speed, nuke, beta maps & trench.
same map to be used only once per round
player to be used not more then 8 games per player per round
once a player plays for one clan in the tournament they cannot later play for any other clan
Winning:
most wins most points
better head to head score
tiebreaker
Tiebreaker for 2 clans:
best of 5=classic trips, escalating, chained, sunny
no player restrictions
Tiebreaker for 3 or 4 clans:
best of 5=classic doubles(with 3 or 4 clans), escalating, chained, sunny.
most wins wins the tourney.
if 2 clans tied after this => Tiebreaker for 2 clans
no player restrictions
all games will have 30 round limit.
round limit in double games:
all games count & all points are to the winner.
player that will intentionally deadbeat = player disqualification from the war.
if this happens twice in same clan = clan disqualification from the war.
MOST IMPORTANT :
im open to suggestions
*OSA
*WAR
*AKA
*Dynasty
reserve: FISO
this is going to be the first war i organize - so go easy on me.
i don't want no ordinary wars so here it goes:
round 1 - each clan set up 6 home games (3 quad , 3 trip) vs each other clan (3+3)X3=18 home games + (3+3)X3=18 away games for each clan
round 2 (the TWIST) - each clan set up 6 home double games in those all the clans are participate.
6 home games + 3X6 away games for each clan.
Scoring
quad win = 4. each trip = 3. each mixed doubles = 5.
Restrictions:
no freestyle, speed, nuke, beta maps & trench.
same map to be used only once per round
player to be used not more then 8 games per player per round
once a player plays for one clan in the tournament they cannot later play for any other clan
Winning:
most wins most points
better head to head score
tiebreaker
Tiebreaker for 2 clans:
best of 5=classic trips, escalating, chained, sunny
no player restrictions
Tiebreaker for 3 or 4 clans:
best of 5=classic doubles(with 3 or 4 clans), escalating, chained, sunny.
most wins wins the tourney.
if 2 clans tied after this => Tiebreaker for 2 clans
no player restrictions
all games will have 30 round limit.
round limit in double games:
all games count & all points are to the winner.
player that will intentionally deadbeat = player disqualification from the war.
if this happens twice in same clan = clan disqualification from the war.
MOST IMPORTANT :
im open to suggestions