The International Clan League (ICL)
Posted: Mon Jan 16, 2012 5:03 pm
I'm looking to start a Clan League that is modeled more closely to the organization and operation of a professional sports league.
How is this different from what already exists? This would tie in a lot closer to how professional sports are run. It wouldn't be yet another version of a round robin "tournament" and would actually be a "season" (which I feel the rest of the leagues are missing) and focuses less on advancing round to round. The structure and organization of the league is different from anything out there. It would be a solid 4 months of intense cc action. It would be less of the typical clan war weekly match-up and more of an organized schedule of games (sets). You would have a game (set of games) tonight and 1 tomorrow and another 2 days later, just like in baseball, basketball, or hockey. Less of a dog show and more of sport. With the set size being so small, you have the ability to be flexible and put some guys in one set and then others in another. Similar to how you would use lines in hockey. I'm hoping this will be intense and active and competitive. I would like it to be fast paced and exciting and different from the other crap.
I will continue to edit and update the League Rules and Information found here, as changes are being made. If you are interested in playing in this and would like to commit to playing now, feel free to post in the thread or let me know. I will the update the list below as it fills.
NOTE: HOPEFULLY STARTING SOMETIME AROUND JUNE.
The International Clan League
Consists of 36 teams (clans) broke down into 2 Conferences of 18 teams; Premier and Elite.
The Premier and Elite conferences would then be further broken down into 3 divisions of 6 teams; Heroes, Champions, Kings, Legends, Pioneers, and Titans.
Premier Conference: Divisions - Heroes, Champions, Pioneers
Elite Conference: Divisions - Legends, Kings, Titans
The conferences and divisions will be divided up based upon current rankings and a general consensus from participants, after which they become permanent, meaning teams/clans will be in the same Divisions year in and year out - eventually building rivalries.
If a clan chooses to drop out or has been expelled, they have to sit out at least 1 season before being eligible to come back.
Teams and Players
Teams will consist of a minimum of 10 players on an active Clan roster. Roster must be submitted before deadline.
Captains:
Each team will have 2 captains. The Team Captain will be responsible for being main contact, turning in rosters, games, settings etc. Failure to turn in roster, games and settings by deadline will result in loss of Team Captain status and could have consequences that end up penalizing your team.
In addition to having a Team Captain, each team must also have a Co-Captain (2nd Captain/Contact). The Co-Captain’s duties are to provide games and settings in case the Team Captain fails to do so. Co-Captain can act as Team Captain in the case of absences or failure of Team Captain to fulfill responsibilities.
Players:
Open to both premium and freemium players. A player can only be assigned a game if they have an available spot.
All games must be accepted within 24 hours of the invite. Failure to accept the invite results in forfeiture of the game, no exceptions. If the problem persists could result in suspension and even expulsion from the league.
Players are allowed to play in one game per set.
Players found dead-beating or abusing CC policy can be suspended and/or expelled from the league. Once expelled, a player must sit out at least a minimum of 1 season. If a player does deadbeat, it will result in an automatic loss of the game for their team. If a player has timed out 3 times, it is considered dead-beating and results in an automatic loss of the game for their team.
Sets
1 Set will consist of 3 games - 1 doubles, 1 trip, and 1 quad. Home team will decide maps and settings.
Maps and Settings
Freestyle, Speed, Manual, Nukes and Round Limits will not be used. (With the exception of maps with “xx” number of territories or more. Then there will be a 50 round limit in place.) Unlimited reinforcements are allowed on conquest maps only.
Beta Maps will not be used. Once released, Beta Maps can be used in the following week’s sets.
A single map can be used once per set.
There will be no enforced fog rule. It will be up the discretion of the teams to come up with a gentlemen’s agreement. A game can be remade if both teams agree; however, if no agreement is made within 24 hours of the infraction, the game will be played out and counted.
Deadlines
Games/settings must be submitted a month prior to their start. The first months’s games must be submitted at least 1 month before the season starts. Games/settings will then be submitted on a monthly basis for each following month. Teams can submit games as far in advance as they would like.
A 24-Hour Deadline Notice will be sent to all Captains of all teams informing them of the upcoming deadline. If games/settings are not submitted by the deadline, Co-Captains will be given 7 days to submit games/settings for that month. On the 3rd time a team fails to meet the deadline, the Team Captain will be replaced by the Co-Captain.
Failure to turn in roster, games and settings by deadline will result in forfeiture of games and if it becomes constant, could result in expulsion of team from the league.
Season
Season will be 72 sets long.
There will be 30 divisional set, playing 6 sets (3 home and 3 Away) against each divisional opponent.
There will be 24 conference sets, playing 2 sets (1 home and 1 way) against non-divisional opponents in the same conference.
There will also be 18 non-conference or interleague sets, or 1 set against every team outside your conference, assuring that every team play one another at least once throughout the season. Interleague teams will alternate every season between home and away.
The season will last 4 months long and there will be 18 sets played per month.
A season schedule will be made available and released before the opening of the season. This will give Teams ample time to prepare for upcoming games and opponents.
Standings and Rankings
Will be determined based upon overall season record of sets win-loss record. In case of ties it can be further broken down into divisional season record and conference season record. In case of a dead heat, a play-off set using Random maps and standard settings will determine the winner.
Post Season
Playoffs will consist of the top team from each division and 3 wild card spots for each conference. Teams will be seeded and matched based upon Regular Season record and tie-breakers.
Top seeds will have home field advantage and first round byes (1 and 2 seeds).
Each set will consist of 5 games (2 dubs, 2 trips, 1 quad).
Playoffs:
Round 1 - best of 3 sets (1 home, 1 away, 1 home)
Round 2 - best of 3 sets (1 home, 1 away, 1 home)
Semi-finals - best of 5 sets (2 home, 2 away, 1 home)
The ICL Finals - best of 7 sets (2 home, 3 away, 2 home)
Maps and player settings - differing from the season rules, these will be used during playoffs only:
Maps can only be used once per set and can account for no more than 20% of a team’s total map selections.
Players can play up to 2 games per set. Must use a minimum of 10 players per set.
All-Star Break
All-Star break will be held at the end of season and before the post-season and will last roughly one week. All- Star teams will be chosen by the Captain of the team with the best record in each conference. They will chose an All-Star from every clan in their conference, including one from their own clan/team giving each team 19 all-stars (one from every clan plus captain of the clan with best record).
The match will consist of Random maps and standard settings -2 dubs, 2 trips, 2 quads and a 1v1 between the captains. Each player will get to participate in exactly one game.
The winning Conference of the All-Star match wins home field advantage in the ICL Finals for their conference.
Additional games and tournaments could be held to coincide with the All-Star break. The idea for this is to give everyone a chance to have a little fun and relax while giving the season a chance to wrap up before the post season starts.
Awards and Medals
Season: Full-time players are players with a minimum of 30 games and will be eligible for medals or GA's etc.
Post-Season: Player’s eligible for medals must have played in a minimum of 10% of games.
Possible medals:
Regular season division winners, Wild Card winners, Playoff Conference winners, ICL Finals winner’s medals or Luck's Trophy, Regular season MVPs, Playoff MVPs, ICL Finals MVP, All-Star medals.
How is this different from what already exists? This would tie in a lot closer to how professional sports are run. It wouldn't be yet another version of a round robin "tournament" and would actually be a "season" (which I feel the rest of the leagues are missing) and focuses less on advancing round to round. The structure and organization of the league is different from anything out there. It would be a solid 4 months of intense cc action. It would be less of the typical clan war weekly match-up and more of an organized schedule of games (sets). You would have a game (set of games) tonight and 1 tomorrow and another 2 days later, just like in baseball, basketball, or hockey. Less of a dog show and more of sport. With the set size being so small, you have the ability to be flexible and put some guys in one set and then others in another. Similar to how you would use lines in hockey. I'm hoping this will be intense and active and competitive. I would like it to be fast paced and exciting and different from the other crap.
I will continue to edit and update the League Rules and Information found here, as changes are being made. If you are interested in playing in this and would like to commit to playing now, feel free to post in the thread or let me know. I will the update the list below as it fills.
NOTE: HOPEFULLY STARTING SOMETIME AROUND JUNE.
The International Clan League
Consists of 36 teams (clans) broke down into 2 Conferences of 18 teams; Premier and Elite.
The Premier and Elite conferences would then be further broken down into 3 divisions of 6 teams; Heroes, Champions, Kings, Legends, Pioneers, and Titans.
Premier Conference: Divisions - Heroes, Champions, Pioneers
Elite Conference: Divisions - Legends, Kings, Titans
The conferences and divisions will be divided up based upon current rankings and a general consensus from participants, after which they become permanent, meaning teams/clans will be in the same Divisions year in and year out - eventually building rivalries.
If a clan chooses to drop out or has been expelled, they have to sit out at least 1 season before being eligible to come back.
Teams and Players
Teams will consist of a minimum of 10 players on an active Clan roster. Roster must be submitted before deadline.
Captains:
Each team will have 2 captains. The Team Captain will be responsible for being main contact, turning in rosters, games, settings etc. Failure to turn in roster, games and settings by deadline will result in loss of Team Captain status and could have consequences that end up penalizing your team.
In addition to having a Team Captain, each team must also have a Co-Captain (2nd Captain/Contact). The Co-Captain’s duties are to provide games and settings in case the Team Captain fails to do so. Co-Captain can act as Team Captain in the case of absences or failure of Team Captain to fulfill responsibilities.
Players:
Open to both premium and freemium players. A player can only be assigned a game if they have an available spot.
All games must be accepted within 24 hours of the invite. Failure to accept the invite results in forfeiture of the game, no exceptions. If the problem persists could result in suspension and even expulsion from the league.
Players are allowed to play in one game per set.
Players found dead-beating or abusing CC policy can be suspended and/or expelled from the league. Once expelled, a player must sit out at least a minimum of 1 season. If a player does deadbeat, it will result in an automatic loss of the game for their team. If a player has timed out 3 times, it is considered dead-beating and results in an automatic loss of the game for their team.
Sets
1 Set will consist of 3 games - 1 doubles, 1 trip, and 1 quad. Home team will decide maps and settings.
Maps and Settings
Freestyle, Speed, Manual, Nukes and Round Limits will not be used. (With the exception of maps with “xx” number of territories or more. Then there will be a 50 round limit in place.) Unlimited reinforcements are allowed on conquest maps only.
Beta Maps will not be used. Once released, Beta Maps can be used in the following week’s sets.
A single map can be used once per set.
There will be no enforced fog rule. It will be up the discretion of the teams to come up with a gentlemen’s agreement. A game can be remade if both teams agree; however, if no agreement is made within 24 hours of the infraction, the game will be played out and counted.
Deadlines
Games/settings must be submitted a month prior to their start. The first months’s games must be submitted at least 1 month before the season starts. Games/settings will then be submitted on a monthly basis for each following month. Teams can submit games as far in advance as they would like.
A 24-Hour Deadline Notice will be sent to all Captains of all teams informing them of the upcoming deadline. If games/settings are not submitted by the deadline, Co-Captains will be given 7 days to submit games/settings for that month. On the 3rd time a team fails to meet the deadline, the Team Captain will be replaced by the Co-Captain.
Failure to turn in roster, games and settings by deadline will result in forfeiture of games and if it becomes constant, could result in expulsion of team from the league.
Season
Season will be 72 sets long.
There will be 30 divisional set, playing 6 sets (3 home and 3 Away) against each divisional opponent.
There will be 24 conference sets, playing 2 sets (1 home and 1 way) against non-divisional opponents in the same conference.
There will also be 18 non-conference or interleague sets, or 1 set against every team outside your conference, assuring that every team play one another at least once throughout the season. Interleague teams will alternate every season between home and away.
The season will last 4 months long and there will be 18 sets played per month.
A season schedule will be made available and released before the opening of the season. This will give Teams ample time to prepare for upcoming games and opponents.
Standings and Rankings
Will be determined based upon overall season record of sets win-loss record. In case of ties it can be further broken down into divisional season record and conference season record. In case of a dead heat, a play-off set using Random maps and standard settings will determine the winner.
Post Season
Playoffs will consist of the top team from each division and 3 wild card spots for each conference. Teams will be seeded and matched based upon Regular Season record and tie-breakers.
Top seeds will have home field advantage and first round byes (1 and 2 seeds).
Each set will consist of 5 games (2 dubs, 2 trips, 1 quad).
Playoffs:
Round 1 - best of 3 sets (1 home, 1 away, 1 home)
Round 2 - best of 3 sets (1 home, 1 away, 1 home)
Semi-finals - best of 5 sets (2 home, 2 away, 1 home)
The ICL Finals - best of 7 sets (2 home, 3 away, 2 home)
Maps and player settings - differing from the season rules, these will be used during playoffs only:
Maps can only be used once per set and can account for no more than 20% of a team’s total map selections.
Players can play up to 2 games per set. Must use a minimum of 10 players per set.
All-Star Break
All-Star break will be held at the end of season and before the post-season and will last roughly one week. All- Star teams will be chosen by the Captain of the team with the best record in each conference. They will chose an All-Star from every clan in their conference, including one from their own clan/team giving each team 19 all-stars (one from every clan plus captain of the clan with best record).
The match will consist of Random maps and standard settings -2 dubs, 2 trips, 2 quads and a 1v1 between the captains. Each player will get to participate in exactly one game.
The winning Conference of the All-Star match wins home field advantage in the ICL Finals for their conference.
Additional games and tournaments could be held to coincide with the All-Star break. The idea for this is to give everyone a chance to have a little fun and relax while giving the season a chance to wrap up before the post season starts.
Awards and Medals
Season: Full-time players are players with a minimum of 30 games and will be eligible for medals or GA's etc.
Post-Season: Player’s eligible for medals must have played in a minimum of 10% of games.
Possible medals:
Regular season division winners, Wild Card winners, Playoff Conference winners, ICL Finals winner’s medals or Luck's Trophy, Regular season MVPs, Playoff MVPs, ICL Finals MVP, All-Star medals.