the fantastic four-skins are looking for a clan war or more
Posted: Thu Oct 28, 2010 1:40 am
to whom it may concern:
the fantastic four-skins are looking for a clan war. we are are in the inchoate stages of clan development and, thus, are new to these sorts of things. (we have only been with one other clan and it was ok, but we want to experiment a bit more.) additionally, we are a small group of individuals composed primarily of old college buddies, half-brother, cousin uncles of aspalm, and a couple of other people who were willing to pay $200 to join us. that said, we are no intellectual giants when it comes to strategeries and feel the best part of the conquer club experience is pressing the auto-attack button on 60% of our turns.
Various criteria blatantly stolen (and slightly modified) from Dynasty's challenge thread:
SETTINGS
1) 40 game minimum or more depending on the clan
2) NO Beta maps unless approved by both parties
3) NO Manual, NO Freestyle, NO Nuclear, NO Unlimited, and NO Speed
4) Clan's cannot use the same map more than one time unless agreed upon by both clans. Personally, we would find it funny and acceptable if you chose doodle earth for all your quads games.
5) NO does not mean YES...unless you are beeps and have been informed otherwise by fellow inmates.
PLAYERS
1) Due to our diminutive size, we are looking for a 40 game series with the ability to play up to 20 games/individual or a 60 game series w/ 30 games/individual.
TIE BREAKER
1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games.
2) All game maps will be random (beta will not be allowed unless agreed upon by both parties) and the setting to be set by home teams but still must follow the war protocol (i.e., no firing on things with a red cross on them, etc.; stupid shit like that which makes you wonder why, if we can agree on that, we can't just agree not to attack each other and settle our differences without bloodshed in the first place?)
3) Each clan will choose the players they want to play in the games. We don't care who plays for your team. Not because of hubris, of course. Rather, we probably would just want the damn thing to be over with at that point, because we almost won something.
4) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner and a 2to4, 1to5, or 0to6 loser.
MISCELLANEOUS
1) Games must be joined within a reasonable amount of time. Unless you have forgotten to join, then that is ok. We will remind you or put vicmasters on your team. (The former is much better than the latter!)
2) Games will be split up equally between the two clans and formats will be decided prior to start of any games.
3) Foe's will be removed for clan war. If there is a refusal to remove the game or games will be forfeited by the refusing party.
4) Some of our players whine when they have more than 25-30 games going on at once. They say that it affects their ability to spend time with their immediate family as is the case with Bigroo4601. A heavy game load prevents him from watching reruns of Dawson's Creek and Gilmore Girls with his mom. Bigroo4601 is 37, enjoys adult themed manga, Dungeons and Dragons and attending county fairs where Rush is the featured act. He lives with his mom and her six cats. That said, we may want to play 10-20 games at once depending on what is on our collective dockets during a challenge.
If your clan is up to challenging us please contact the author of this post via PM and i will send you a list of something. We then can start the negotiations and hopefully our clans can come to a mutual agreement or something that resembles an agreement with some aspect of mutuality (or redundancy as it may seem to be). We reserve the right to decline challenges as and when we please, but probably will not due to our collective competitive nature and a probable paucity of takers because you are all too noble to steal easy points unlike some of the noob farmers out there in the cc wilds.
Best regards,
the author of this post
the fantastic four-skins are looking for a clan war. we are are in the inchoate stages of clan development and, thus, are new to these sorts of things. (we have only been with one other clan and it was ok, but we want to experiment a bit more.) additionally, we are a small group of individuals composed primarily of old college buddies, half-brother, cousin uncles of aspalm, and a couple of other people who were willing to pay $200 to join us. that said, we are no intellectual giants when it comes to strategeries and feel the best part of the conquer club experience is pressing the auto-attack button on 60% of our turns.
Various criteria blatantly stolen (and slightly modified) from Dynasty's challenge thread:
SETTINGS
1) 40 game minimum or more depending on the clan
2) NO Beta maps unless approved by both parties
3) NO Manual, NO Freestyle, NO Nuclear, NO Unlimited, and NO Speed
4) Clan's cannot use the same map more than one time unless agreed upon by both clans. Personally, we would find it funny and acceptable if you chose doodle earth for all your quads games.
5) NO does not mean YES...unless you are beeps and have been informed otherwise by fellow inmates.
PLAYERS
1) Due to our diminutive size, we are looking for a 40 game series with the ability to play up to 20 games/individual or a 60 game series w/ 30 games/individual.
TIE BREAKER
1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games.
2) All game maps will be random (beta will not be allowed unless agreed upon by both parties) and the setting to be set by home teams but still must follow the war protocol (i.e., no firing on things with a red cross on them, etc.; stupid shit like that which makes you wonder why, if we can agree on that, we can't just agree not to attack each other and settle our differences without bloodshed in the first place?)
3) Each clan will choose the players they want to play in the games. We don't care who plays for your team. Not because of hubris, of course. Rather, we probably would just want the damn thing to be over with at that point, because we almost won something.
4) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner and a 2to4, 1to5, or 0to6 loser.
MISCELLANEOUS
1) Games must be joined within a reasonable amount of time. Unless you have forgotten to join, then that is ok. We will remind you or put vicmasters on your team. (The former is much better than the latter!)
2) Games will be split up equally between the two clans and formats will be decided prior to start of any games.
3) Foe's will be removed for clan war. If there is a refusal to remove the game or games will be forfeited by the refusing party.
4) Some of our players whine when they have more than 25-30 games going on at once. They say that it affects their ability to spend time with their immediate family as is the case with Bigroo4601. A heavy game load prevents him from watching reruns of Dawson's Creek and Gilmore Girls with his mom. Bigroo4601 is 37, enjoys adult themed manga, Dungeons and Dragons and attending county fairs where Rush is the featured act. He lives with his mom and her six cats. That said, we may want to play 10-20 games at once depending on what is on our collective dockets during a challenge.
If your clan is up to challenging us please contact the author of this post via PM and i will send you a list of something. We then can start the negotiations and hopefully our clans can come to a mutual agreement or something that resembles an agreement with some aspect of mutuality (or redundancy as it may seem to be). We reserve the right to decline challenges as and when we please, but probably will not due to our collective competitive nature and a probable paucity of takers because you are all too noble to steal easy points unlike some of the noob farmers out there in the cc wilds.
Best regards,
the author of this post