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greenoaks wrote:i think duke should run a tournament before embarking on this. something small.
it will help him to better understand what is required.
greenoaks wrote:i think duke should run a tournament before embarking on this. something small.
it will help him to better understand what is required.
chapcrap wrote:greenoaks wrote:i think duke should run a tournament before embarking on this. something small.
it will help him to better understand what is required.
I agree that this would help.
@Dibbler, only 3 games to determine a set is fine IMO. Most sports have short sets in a long season. Plus, that's only 1 set. You will play each other more in your own division and conference.
Bruceswar wrote:While I think this is looking better, how long total time will this take? 84 sets? Even at 3 sets a week or 15 games that leaves you with 28 weeks which is half a year before play offs hit and that is not counting for any slow downs. 14 slots to fill for 5 games? 2 doubles 2 triples and 1 quad. So you will need 42 players a week, which for a clan who uses 15 players is about 3 games a week. The game load does not seem to heavy but the work load on war ministers and the host seems like a lot. As the Head Clan Mod, I hope you can keep this going, if you start it.
I assume this would take nearly 35 to 40 weeks to complete. Maybe 9 months? Lets see what comes of this.
Bruceswar wrote:While I think this is looking better, how long total time will this take? 84 sets? Even at 3 sets a week or 15 games that leaves you with 28 weeks which is half a year before play offs hit and that is not counting for any slow downs. 14 slots to fill for 5 games? 2 doubles 2 triples and 1 quad. So you will need 42 players a week, which for a clan who uses 15 players is about 3 games a week. The game load does not seem to heavy but the work load on war ministers and the host seems like a lot. As the Head Clan Mod, I hope you can keep this going, if you start it.
I assume this would take nearly 35 to 40 weeks to complete. Maybe 9 months? Lets see what comes of this.
MudPuppy wrote:I'm definitely in favor of the playoff aspect of it. Though, I'd prefer that fewer teams make the playoffs: 16 out of 36 is a bit much. I'd prefer cutting that number in half. So far, the proposed league most closely resembles MLB and I'd prefer the playoff format continue with that trend: 3 divisional winners + 1 wild card in each conference. I'd have either a best of 5- or 7-set series for the first round with best of 7-set series for the Conference Championships and the ICL Final.
Regular season is proposed to be 4 months: 21 sets/mo (~5 sets/week = 15 games/week). Each set was best of 5 in the original proposal (1Q, 1T, 2D, & 1 1v1 tiebreaker, only if necessary... for 11-12 slots per set). This has since been downgraded to a best of 3 (1Q, 1T, 1D) with 9 slots per set. That equates to 189 slots per month or ~12-13 games per player per month for a team of 15, which doesn't sound unreasonable.
The work load could easily get a bit busy for war ministers, depending on their approach. But as long as schedules are known in advance and there are definitive procedures for handling missed game submissions (e.g., home games all randomized) it shouldn't be overwhelming.
I don't think you've looked at the specifics. They are already planning on a 4 month regular season, plus time to finish the games, so maybe 5 months.
And the talk about the sets has been 3 game sets (1 double, 1 triple, 1 quad). I really, really doubt that it would take 9 months.
rubenschtorm wrote:i have lodged my opposition with my clan for 2 reasons only. firstly, if its a league there is no need for a play off.in a league everyone plays everyone and who ever is top when thats done is the winner.simple. there are no tv rights so no need for these insane playoffs.secondly ,and more importantly, no promotion or relegation means that whichever clan is rated in the bottom leagues there is no incentive to improve, being told you are rubbish and will always be rubbish is no good. it will make recruitment to those clans less attractive,and conversely those at the top of the tree could lose every round of every match and still be regarded as a top clan. no promotion and relegation is not a part of many professional sports except in the US.it creates monopolies.why should (as i did)anyone join a new/inexperienced clan if entry into the league structure is not even possible?or improved kudos and reputation for those in it and nothing to lose for those at the top? it is anti-competetive.
a small amendment would swing my vote.
MNDuke wrote:I hear your complaints, but don't see you offering any solutions. What would you do solve these issues? One idea I have would be to create a free agency pool and waiver wire for individuals not in clans but looking to participate in the ICL. Individuals not currently in a clan could opt to join the free agency pool from which Clans participating could put in a claim. After a claim is put in for a player, all other clans would have 1 week to make a claim against, the team highest on the waiver wire would get rights to claim that player. Teams with worse records would have first dibs. This makes things more complex, but is a possible solution if enough concern is addressed and this becomes and issue.
skillfusniper33 wrote:MNDuke wrote:I hear your complaints, but don't see you offering any solutions. What would you do solve these issues? One idea I have would be to create a free agency pool and waiver wire for individuals not in clans but looking to participate in the ICL. Individuals not currently in a clan could opt to join the free agency pool from which Clans participating could put in a claim. After a claim is put in for a player, all other clans would have 1 week to make a claim against, the team highest on the waiver wire would get rights to claim that player. Teams with worse records would have first dibs. This makes things more complex, but is a possible solution if enough concern is addressed and this becomes and issue.
I really don't see this being to useful to start anyway, especially with many of the people who are in clan's won't go into the pool, and yes the clan community is growing, but I really don't think their is enough people not in a clan out their to put together a free-agency pool. I guess you could do it with a few members for clans that aren't participating. This also would require a lot more work to get into place.
I know I probably wouldn't use the free-agency pool at all, since I really want it to be about my clan's performance rather than who can I bring in to help with this 1 series of 3 games. I would also trust my guy's to perform better together than with some other person to come in and help out, even if they are a specialist on the map.
rubenschtorm wrote:solution i did offer.have your 6 divisions,each clan plays each other.each win earns 1 point,and if it was 2-1(in a 3 set)then 1 extra point,or 3 extra if it was 3-0, and the same if a 5 set ,5-0 would earn 6 points(1 for the overall victory and 5 for the 5-0 scoreline.)End of season top 2 teams get promoted, bottom 2 relegated.bottom clan in div 6 drops out and another from a waiting list gets randomly added to div 6,or voted in.not much chance of a tie,if there is it goes down to who won their particular confrontation.
this means that clans can climb the leagues or fall down them,not being given an automatic right to claim to be a top clan but having to earn the status.there are many competitors who are up for the challenge of joining a lower league team/clan to try and beat the odds and improve ,earning top flight status by working hard to win their division and steadily earn the status they strive for.would David Bekham have joined a club that were forbidden by the structure from becoming champions? i dont think so.
others would consider their futures in clans that had no higher ambition than to play lower league competition.
personally i favour 5 matches per war , 1xs,1xdub,1xtrip,2xquad, using 14 different players so 1 superstar cant do all the work.gives all clan members a chance to participate in the season.
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