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Dako wrote:I know that it is not easy. And we are talking about league, not wars. Let's worry about wars a bit later.
jpcloet wrote:Why would you say 7-1? Was 3 games not enough even though they all got medals?Leehar wrote:7-1?
Leehar wrote:Who knows, a voting system by the cla reps based on as much factual evidence you could provide wouldn't hurt either
danryan wrote:Another question is how do you balance home/away performance. I'd argue that winning away games should carry more weight than home games because inherently you'd expect performance to be worse on away games.
You're never going to make everyone happy, but hey, you made me happy.
jpcloet wrote:danryan wrote:Another question is how do you balance home/away performance. I'd argue that winning away games should carry more weight than home games because inherently you'd expect performance to be worse on away games.
You're never going to make everyone happy, but hey, you made me happy.
Away is slightly harder, however, most cases team join based on map anyways. Feudal home vs Feudal away should not be any different. I've been watching patterns of behaviors. One of the ones I'm weary of is a player going 12-0 then stopping and not playing the last few weeks etc.
Dako wrote:Kill ratio is totally lame. Most valuable players is the frontier? I have not heard about a clan that loads only one guy because he is better at attacking. It always differs from game to game.
So... kill ratio as an MVP criteria is lame, I think.
angola wrote:Leehar wrote:Who knows, a voting system by the cla reps based on as much factual evidence you could provide wouldn't hurt either
In some ways I agree, but most likely it would just turn into a popularity contest and that wouldn't reward the random folks that show up on the all-star teams.
I think swiss system in chess works on similar system, there are just #2 and #3 points used for tiebreakers while #1 point is the main thing. but, we may give weight factors to all of these 3 points. I know it is hard and a ton of job to do, and I may help with volunteering for it for next clan league if you need me.
josko.ri wrote:here are 2 examples which I think are controversy:
1. Theldin is better than Rodion in Division D triples.
Theldin has 5-1 score. he played 1 game vs #1 (lost it), 2 games vs #3 and #4 and 1 game vs #5 clan. his clan was #6. so, he practically doesnt have single win against #1 and #2 clan in Division. he played only 1 game vs 1-2# clans in division. (lost it)
Rodion has 6-1 score. he played 2 games vs #2(won both), 1 game vs #3, 3 games vs #4 and 2 games vs #6 clan. so, he not only has 1 win more than Theldin, but also he played 3 games vs 2-3# clans in Division (won all 3). it shows that he had much stronger schedule than Theldin, and won one game more than him.
jpcloet wrote:Part 1
Does A still trump B due to % and "surplus"
Part 2
Does A still trump B due to % and "surplus".
jpcloet wrote:Here is a clan war example of the top 9 players, which one would you pick for MVP?
Record Win
3-0 100%
7-1 88%
6-1 86%
5-1 83%
6-2 75%
6-2 75%
6-2 75%
5-2 71%
7-3 70%
Leehar wrote:jpcloet wrote:Why would you say 7-1? Was 3 games not enough even though they all got medals?Leehar wrote:7-1?
Perhaps, but I'm looking at it somewhat from Rodions reasoning. That the possibility of the 3-0 individual of getting to 7-1 would be significantly harder then the one who's on 7-1 by virtue of him being there already.
tbh, I'm just content with leaving it as a judgement call rather than complicating it overly much with data dives. Sometimes there are just things you can't tell purely based on numbers (I'm wondering if I'm somehow regurgitating the power rankings argument... ). Who knows, a voting system by the cla reps based on as much factual evidence you could provide wouldn't hurt either
nagerous wrote:jpcloet wrote:danryan wrote:Another question is how do you balance home/away performance. I'd argue that winning away games should carry more weight than home games because inherently you'd expect performance to be worse on away games.
You're never going to make everyone happy, but hey, you made me happy.
Away is slightly harder, however, most cases team join based on map anyways. Feudal home vs Feudal away should not be any different. I've been watching patterns of behaviors. One of the ones I'm weary of is a player going 12-0 then stopping and not playing the last few weeks etc.
Well they are only harming their own clan if they do that, a selfish act that I can't see many following through with.
FarangDemon wrote:Dako wrote:Kill ratio is totally lame. Most valuable players is the frontier? I have not heard about a clan that loads only one guy because he is better at attacking. It always differs from game to game.
So... kill ratio as an MVP criteria is lame, I think.
I agree with Rodion, Denise and Dako - ditch kill ratio.
Although it makes sense intuitively that Away games are harder than Home, it cannot affect score in a way that makes sense. Consider two players are tied at 7-1, but one performed better on Away games. You could equally argue:
- The one that won more Away games (or has higher win % on Away) should be ranked higher because those wins were harder.
- The one that lost more Home games (or has lower win % on Home) should be ranked lower because those wins should be easier.
However much harder Away is than Home, Home is that much easier than Away, so you run into this contradiction every time.
josko.ri wrote:Rodion has 6-1 score
jpcloet wrote:josko-cache comparison is off as it was only quads in the analysis. A perfect quads score ended up needing a 90% win rate or higher.
Leehar wrote:I would think that with strength of Schedule, Theldin had the harder time of it. Every game he played was against clans better than his, while everyone Rod played was in the weaker?
Rodion wrote:So, you gave perfect quads ratings to people above 90%? That means a 100% quads guy wouldn't have gathered any advantage against a 94% quads guy? Sounds flawed.
jpcloet wrote:Rodion wrote:So, you gave perfect quads ratings to people above 90%? That means a 100% quads guy wouldn't have gathered any advantage against a 94% quads guy? Sounds flawed.
The concept stems from QB rating and unlike the QB rating (which goes above 100 to a "perfect" score of 158.2), my aim is to go to 100 score but not in 100% perfect kind of way. Meaning you could still go 10-1 and get a 100 score.
This is a good article that points out how the QB rating was developed. It is essentially a comparison to the average player in the league. You can find several flaws in this system as well.
http://www.bluedonut.com/qbrating.htm
Rodion wrote:Also, what do you think of my suggestion for CL4 of a predefined formula?
jpcloet wrote:Rodion wrote:Also, what do you think of my suggestion for CL4 of a predefined formula?
At least people know what it is then. I like the idea of having min requirements being say min 4-4-4 in game types etc. to qualify. There were a number of top player candidates that did not play any doubles, although due to the lower number in S3, it was understandable.
jpcloet wrote:On the doubles front there were a number of 3-0's. Again, brings us back to is 3-0 better than the one player at 8-1 or the 3 players at 6-1?
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