Moderator: Clan Directors
Namor wrote:So those in the top 11 spots are going to be inundated with requests for a challenge, whilst those in the bottom half are going to have difficulty finding any interest.
Chariot of Fire wrote:The idea of running something along similar lines to the CC scoreboard makes very good sense - and would surely be a great relief for the clan administrators due to its simplicity.
Take, for example, the new ladder - and let's make that the official ranking. Get rid of all historical data and start the whole thing new (tho of course historical data is used to determine a clan's starting position on the new ladder). A clan at #1 has a game value of 2.0 and this is graded all the way down to the bottom clan that has a game value of 1.0. Thus if THOTA (at 2.0) challenged a lowly ranked Clan X (at say 1.20) in a 40 point series and won 26-14 the calculation would be THOTA (26 x 1.2 = 31.2pts) and Clan X (14 x 2.0 = 28pts). THOTA win the challenge 31.2 vs 28 (not 26-14). Note that if the games won had been 25-15 the outcome would be 30pts per team and a draw. Much fairer eh?
Adopting a handicapping system such as this makes it a much more level playing field. It is easy for a clan to work out how many games they must win to win the challenge. It eliminates farming of lower ranked clans and is easy to administer. The movement up and down the ladder would be based on one's handicap (like golf I suppose). THOTA's handicap would be adjusted by the equation of 2.0 x (31.2/28) = 2.23 and Clan X would be 1.2 x (28/31.2) = 1.08
An additional advantage of this system, adopting the mercy rule, is that once a series cannot be lost (say THOTA reached 26 games and led 26-8) then all remaining games may be 'awarded' to the losing team so that the result is officially 26-14 and THOTA's handicap isn't too adversely adjusted. Of course, this is at the discretion of the team that has secured the win already. If they need to win 30-10 for example (to get their handicap to a higher figure that moves them up the ladder) then they may wish to play until they reach that magic number of 30 and then stop the challenge.
I see this as being a far simpler method, with just few & easy stats that can be incorporated on to the chart so that anyone can quickly work out how many games in a challenge must be won to climb the ladder.
In principle it works the same as the CC scoreboard, and also makes every opponent as difficult to beat as any other due to the graded handicaps. Definitely worth considering.
Chariot of Fire wrote:Alternatively a new clan is simply given a handicap of 1.5 when it joins the ladder.
pmchugh wrote:Namor wrote:So those in the top 11 spots are going to be inundated with requests for a challenge, whilst those in the bottom half are going to have difficulty finding any interest.
That would be the case if anyone paid close attention to the laders, but it's pretty clear the ladders aren't reflective of ability and are liable to change so I wouldn't worry about it and just play whoever you think matches up well with you.
Namor wrote:
Further, and more importantly, this ladder is an insult to all B level clans. As it stands any result against a B level, counts for absolutely nothing, until two clans happen to be even on A level average.
qwert wrote:for me this ranking its to much confusing-can its possible to create something much simple formula for calculation?
for example :
1.If you win,you get 1 point.
1.1 tie results-bouth clan get 0,5 points
2.If you win with diference of more then 5 games(30 games-18 wins),you get extra 0,3 points.
3.If you win with diference of more then 10 games(30 games-21 wins) you get extra 0,6 points.
no negative points.plain and simple.
That would encorouage farming.
qwert wrote:That would encorouage farming.
What you mean?
reptile wrote:is there like an overall standings points? i see you have us ranked and also have points per section, but not overall so we know how far away from thota we are.
Knight2254 wrote:jpcloet wrote:The following ladder was approved by a vote of 24-2 (9Abstains) in the CLA on Nov 6th.
1. The ladder has both decay (aged out challenges) and depth (number of games in a challenge) weightings
Points calculation is (Win%-0.5)*DecayFactor*ChallengeSizeFactor
2. There is NO league data in here
3. In order to get an A rating, you need to have faced 2 A rated clans. If you performance against A clans is so poor, the committee (currently non-existent) can re-class a clan to a B rating.
4. Clans are sorted by class. A clans are sorted by Average A results. Clans in B are sorted first by A challenge only clans, and then by the rest based on their B class ratings.
5. Ratings will be released on the 15th of each month, and become recurring as to create a rhythm.
Not to be a pest, but what was the reasoning for having this A & B arbitrary designations? Does this take into account the records of A clans vs other A clans or is this based on the assumption that all A clans are equal? Is is accurate saying, based on this formula, that a 26-24 victory over thota is less valuable than a 27-23 victory over Generation 1: The clan (no offense to G1)? The RPI thing seemed pretty cool and at least I could figure it out, not sure why we switched to this.
Chariot of Fire wrote:The idea of running something along similar lines to the CC scoreboard makes very good sense - and would surely be a great relief for the clan administrators due to its simplicity.
Take, for example, the new ladder - and let's make that the official ranking. Get rid of all historical data and start the whole thing new (tho of course historical data is used to determine a clan's starting position on the new ladder). A clan at #1 has a game value of 2.0 and this is graded all the way down to the bottom clan that has a game value of 1.0. Thus if THOTA (at 2.0) challenged a lowly ranked Clan X (at say 1.20) in a 40 point series and won 26-14 the calculation would be THOTA (26 x 1.2 = 31.2pts) and Clan X (14 x 2.0 = 28pts). THOTA win the challenge 31.2 vs 28 (not 26-14). Note that if the games won had been 25-15 the outcome would be 30pts per team and a draw. Much fairer eh?
Adopting a handicapping system such as this makes it a much more level playing field. It is easy for a clan to work out how many games they must win to win the challenge. It eliminates farming of lower ranked clans and is easy to administer. The movement up and down the ladder would be based on one's handicap (like golf I suppose). THOTA's handicap would be adjusted by the equation of 2.0 x (31.2/28) = 2.23 and Clan X would be 1.2 x (28/31.2) = 1.08
An additional advantage of this system, adopting the mercy rule, is that once a series cannot be lost (say THOTA reached 26 games and led 26-8) then all remaining games may be 'awarded' to the losing team so that the result is officially 26-14 and THOTA's handicap isn't too adversely adjusted. Of course, this is at the discretion of the team that has secured the win already. If they need to win 30-10 for example (to get their handicap to a higher figure that moves them up the ladder) then they may wish to play until they reach that magic number of 30 and then stop the challenge.
I see this as being a far simpler method, with just few & easy stats that can be incorporated on to the chart so that anyone can quickly work out how many games in a challenge must be won to climb the ladder.
In principle it works the same as the CC scoreboard, and also makes every opponent as difficult to beat as any other due to the graded handicaps. Definitely worth considering.
jpcloet wrote:We've already tried ELO which is the same as the CC scoring and there were several problems. As to the question above. You can play all the B clans you want, but history has shown, that until you play the "established" clans, your rating means squat. I liked the RPI personally, but it had several problems. Each ladder gets progressively better. I do have a solution for all of this. However, it requires some guidelines which many of the clans won't agree to yet. The suggestion of 2 ladders is out there, but I'd rather have just one.
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