Draft of CCup4 rules, ver. 3Seeding and bracketsClan ranks will be taken from F400. We will have a standard tournament bracket with some twist:
- Top-4 clans as per F400 will start in predefined places in round of 16
- If we will have more than 32 eligible clans, those at the bottom of the F400 rankings will play a play-in round to claim their spot in top-32
- Clans ranked 5 — 32 will be divided in in 4 pots:
- Pot A — clans from 5 to 11
- Pot B — clans from 12 to 18
- Pot C — clans from 19 to 25
- Pot D — clans from 26 to 32
- After that they will be randomly paired with the following idea: clan from Pot A vs clan from Pot C or clan from Pot B vs clan from Pot D
Note: This will give a bit of free time for top clan to rejuvenate. Random drawing will add small element of surprise and make match-ups more balanced even in round of 32.
Clan EligibilityTo sign-up for CCup your clan must meet the following criteria:
- Be a member of CD&F group
- Have at least 15 members
If your clan doesn't meet any or all of these points, don't worry — just PM me and I will talk it over with CD's; if your clan is worthy you will be given a spot in CCup and placed at the bottom of the ladder in alphabetical order.
Player EligibilityThere will be no cup-tied rule in this edition of the cup. Any player can play for any clan. However if I will see any shenanigans I will penalize offending clan and force them to exclude new members from playing CCup games.
Note: all requests in CCup3 concerning cup-tied players were met with classy sportsmanship and those players were allowed to play. That means there is no need to be a rule about that and I doubt anyone will abuse their clan's name by bringing 5 new top-notch players into the next round because they fear their opposition. Where will you find so many great players willing to switch a clan?
Allowed Settings- Initial Troops - only Automatic
- Play Order - only Sequential
- Spoils - any
- Reinforcements - any
- Special Gameplay - any but Trench Warfare games cannot take more than 20% of home games of each clan
- Round Limit - only 30 Rounds
- Round Length - only 24 Hours
Fog of rule courtesy rule will be applied by default to all games.
Note: I have allowed trench because it is perfectly balanced game setting and involves even more strategy than normal games. 20% of home games means each side can send 6 games max per challenge of trench games for the later rounds. It is a normal amount of games I think. Nukes are fine as they are and there is no problem in people playing nuke games in challenges, look at Random League for example. As for the Round limit, I have browsed more than 500 games of CCup3 and found only 1 game that has lasted more than 30 rounds (
Game 11039109). Round limit is there to prevent such games from stalling the competition. If you cannot win a game but Round 30 or get a definitive advantage you may as well flip a coin. I also think it will force people to play more bravely and take their chances when they see them.
Allowed mapsAny, excluding Beta maps
Clan warsFor all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- Each round will be played in two batches with exactly half of the games in each batch
Play-in round and Round of 32- 41 total games
- 12 doubles, 14 triples, 14 quads with 31st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 12 games per clan war
Round of 16, Round of 8, semi-finals, finals- 61 total games
- 20 doubles, 20 triples, 20 quads with 61st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 16 games per clan war
Sending gamesWe will stay on schedule this time and I will make sure the games are sent on time.
Penalty for being late sending or joining games will be one home game forfeiture per day unless opposing clan will agree to play the game out. Detailed schedule will be posted before each round in advance.
Timing out a turnThere will be no penalty for timing out a turn. If you think a clan abuses this for tactical advantage you can PM CD's and file a complaint.
Change of rules by mutual agreementClans are not allowed to invent new rules. Clans can tweak some rules for their round upon mutual agreement and my own confirmation
Clans can change:
- Allowed settings — trench games can be banned or have their limit changed
- Fog of war courtesy can be dropped
- Tie-breaker format, such as map/settings and number of games it takes to break a tie
- Games exchange date can be changed, but not for more than 1 week
Those
cannot be changed:
- Allowed maps
- Allowed settings — initial troops, play order, spoils, reinforcements, round limit, round length
- Number of games per round and their distribution
- Player limit for each round
Site bugs, player bans and other unpredictable circumstancesAny game that has been crippled by some outer intervention can be replayed only if both clans agree to replay the game.
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Notable changes from version #2:
- Seeding system
- Clan eligibility
- Clan wars — players limit, play-in # of games, batch distribution of the games
- Change of rules by mutual agreement
- Added section about timing out a turn
- Added section about site bugs and other shenanigans
Please discuss.
Dako.