Moderator: Clan Directors
fishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
fishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Donelladan wrote:rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Eager to prove you wrong.
fishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Donelladan wrote:Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
Donelladan wrote:For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected
Donelladan wrote:Feel free to curse all S&M dices and use any black magic you know of against them.
Donelladan wrote:Not sure if that results will be exact, but we've got 26 points secured at the moment.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
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