Two rounds - Round 1 to be exchanged by January 14th 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT Clans will have 1 week to fill games (both home and away).
Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ATL)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed, but there is a maximum of one (1) Zombie game per clan per round All forts are allowed except "no forts" There is no limit on the number of trench games Round limits are not allowed Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed In regard to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" 12 Hour Fog of War Rule will not be in effect New settings that are implemented after the start of the Cup will be excluded from wars
Two rounds - Round 1 to be exchanged by January 14th 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT Clans will have 1 week to fill games (both home and away).
Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ATL)
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed, but there is a maximum of one (1) Zombie game per clan per round All forts are allowed except "no forts" There is no limit on the number of trench games Round limits are not allowed Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed In regard to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged" 12 Hour Fog of War Rule will not be in effect New settings that are implemented after the start of the Cup will be excluded from wars
Please remember to add the link to the clan war page to the OP.
Re: [CC14] Round 1 - ATL vs FOED
Posted: Thu Jan 25, 2024 7:06 pm
by groovysmurf
ALL ATL home games need to be filled by FOED, not just two. This should have been done 4 days ago, please fill asap.
Re: [CC14] Round 1 - ATL (6) vs FOED (0)
Posted: Sun Feb 04, 2024 2:16 am
by uckuki
Batch 2 created.
this is a blood bath
Re: [CC14] Round 1 - ATL (13) vs FOED (1)
Posted: Wed Feb 14, 2024 10:08 pm
by TrafalgarLaw01
Wow the 1rst set was a slaughter. ATL very sharp Right now
Re: [CC14] Round 1 - ATL (14) vs FOED (1)
Posted: Thu Feb 15, 2024 9:45 am
by queen victorious
FOED still has 3 unfilled games in Set 2, that were due on the 11th.
Re: [CC14] Round 1 - ATL (14) vs FOED (1)
Posted: Fri Feb 16, 2024 3:58 pm
by SoN!c
Thanks for the heads up. ATL = The Flying Dutchman? Shoop is that your work? Getting the Flying Dutchman spell around and scaring the living daylights out of any CC clan member with Der fliegende Holländer crazy shit scores and queen victorious as the Figurehead of the flying Dutchman ?
Re: [CC14] Round 1 - ATL (14) vs FOED (1)
Posted: Fri Feb 16, 2024 11:37 pm
by queen victorious
SoN!c wrote:Thanks for the heads up. ATL = The Flying Dutchman? Shoop is that your work? Getting the Flying Dutchman spell around and scaring the living daylights out of any CC clan member with Der fliegende Holländer crazy shit scores and queen victorious as the Figurehead of the flying Dutchman ?