[CC14] R1: S&M (28) vs AFOS (15) - S&M Wins - Final 3/9/24
Posted: Wed Jan 10, 2024 8:10 am
S&M vs AFOS
Clan War Page
43 Game War
21 Home Games for each clan
• 7 Doubles
• 7 Triples
• 7 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
AFOS
• gorehound
• Coors1
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by January 21st 23:59 CCT and Round 2 must be exchanged by February 4th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 3 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 3 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny will be created by S&M
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• Round limits are not allowed
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Games
Clan War Page
43 Game War
21 Home Games for each clan
• 7 Doubles
• 7 Triples
• 7 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
AFOS
• gorehound
• Coors1
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by January 21st 23:59 CCT and Round 2 must be exchanged by February 4th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 3 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 3 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny will be created by S&M
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• Round limits are not allowed
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Games