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[CC XIV] R1: REP (26) vs LOW (17) - REP Wins - Final 4/23/24
Posted:
Mon Jan 08, 2024 8:49 pm
by TheSpaceCowboy
Conqueror's Cup Round 1 The Republic vs.
Legends of War 43 game War Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts The Republic:
TheSpaceCowboy Swimmerdude99 Legends of War:
JJ41375 Chard Schedule and Round Breakdown
show
First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team.The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.
GAMES
show
First SetFirst Set -- REP Game 22970433 REP Game 22970438 LOW Game 22970439 REP Game 22970440 REP Game 22970442 Game 22970450 LOW Game 22970454 LOW Game 22970456 LOW Game 22970457 Game 22970472 REP Game 22970479 LOW First Set -- LOW Game 22970680 LOW Game 22970690 LOW Game 22970691 LOW Game 22970693 REP Game 22970699 REP Game 22970701 REP Game 22970702 Game 22970704 REP Game 22970708 REP Game 22970709 REP Second SetREP Home Game 23014001 Game 23014002 REP Game 23014005 Game 23014006 REP Game 23014007 REP Game 23014008 REP Game 23014009 LOW Game 23014010 REP Game 23014011 Game 23014012 LOW Game 23014013 LOW Home Game 23014972 REP Game 23014974 LOW Game 23014987 Game 23014988 REP Game 23014992 Game 23014993 Game 23014995 REP Game 23014996 REP Game 23014998 Game 23015001 LOW Game 23015007
Link to War Page:
https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4722
Re: [CC XIV] R1 REP vs LOW
Posted:
Tue Jan 09, 2024 9:17 am
by Caymanmew
Rules need to be written out in this thread so they can be referenced from here. Please update this.
Re: [CC XIV] R1 REP vs LOW
Posted:
Fri Jan 12, 2024 12:44 pm
by groovysmurf
TheSpaceCowboy wrote: Conqueror's Cup Round 1 The Republic vs.
Legends of War 43 game War Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts The Republic:
TheSpaceCowboy Swimmerdude99 Legends of War:
JJ41375 Chard Schedule and Round Breakdown
show
First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team.The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.
GAMES
show
First Set Second Set
Link to War Page:
Approved Still need LOW to agree to the terms here.
Re: [CC XIV] R1 REP vs LOW
Posted:
Fri Jan 12, 2024 7:07 pm
by JJ41375
LOW agrees to the terms. Good Luck REP.
Re: [CC XIV] R1 REP vs LOW
Posted:
Mon Jan 15, 2024 10:24 pm
by groovysmurf
Please remember to add the link to the clan war page to the OP.
Re: [CC XIV] R1 REP vs LOW
Posted:
Mon Jan 22, 2024 1:44 am
by MichelSableheart
And with that, all games are underway. Looking forward to a fun war!
Re: [CC XIV] R1 REP vs LOW
Posted:
Sat Jan 27, 2024 2:41 am
by MichelSableheart
Rep takes first blood, winning on AoR1:Might
Re: [CC XIV] R1 REP [1] vs LOW [4]
Posted:
Sat Feb 03, 2024 2:09 am
by MichelSableheart
LoW strikes back, winning 4 in a row. Looking at games where teams have taken a decisive lead, I have the score as REP 5, LOW 6.
Re: [CC XIV] R1 REP [1] vs LOW [6]
Posted:
Thu Feb 08, 2024 6:47 pm
by JJ41375
Yeah....looks like this is going to be another close match between our clans....but still way too early.
Re: [CC XIV] R1 REP [6] vs LOW [7]
Posted:
Thu Feb 15, 2024 1:45 am
by MichelSableheart
Currently it's 6-7, which we can be very happy about after being 1-6 behind
Re: [CC XIV] R1 REP [5] vs LOW [7]
Posted:
Fri Feb 16, 2024 2:00 am
by TrafalgarLaw01
What a close war seems LOW 11 - REP 10 in the first set
Re: [CC XIV] R1 REP [14] vs LOW [8]
Posted:
Fri Feb 23, 2024 1:23 am
by MichelSableheart
I guess REP needed to shake of some rust after not playing in the league. We're at REP 14 - LOW 8 now, and for the first set, REP may even manage a REP 11- LOW 10.
Re: [CC XIV] R1 REP [19] vs LOW [12]
Posted:
Fri Mar 01, 2024 1:37 am
by MichelSableheart
It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
Re: [CC XIV] R1 REP [19] vs LOW [12]
Posted:
Fri Mar 01, 2024 6:55 am
by TrafalgarLaw01
MichelSableheart wrote: It looks like the first set will end up going LOW 11 - REP 10, but in the overall war, REP is getting very close to victory.
Yes, seems 21-17 so very close indeed
Re: [CC XIV] R1 REP [20] vs LOW [12]
Posted:
Sun Mar 10, 2024 12:13 pm
by TheSpaceCowboy
TheSpaceCowboy wrote: Conqueror's Cup Round 1 The Republic vs.
Legends of War 43 game War Each Clan creates 7 Doubles, 7 Triples, 7 Quadruples
One Classic game as a potential Tiebreak
Contacts The Republic:
TheSpaceCowboy Swimmerdude99 Legends of War:
JJ41375 Chard Schedule and Round Breakdown
show
First Set Exchange: Sunday, Jan 14 with games filled in one week Game Distribution of 3 D, 3 T, 4 Q Second Set Exchange: Sunday Feb 4 with games filled in one week Game Distribution of 4 D, 4 T, and 3 Q Tiebreaker game will be sent by REP in SET 1 (Classic Triples NS, CH, Sunny)
War Rules
show
DEFAULT RULES IN EFFECT Default Rules & Settings: Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) There is no limit on the number of trench games allowed per war. (negotiable) Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench") Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". (negotiable) At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC14 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC14 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC14, or leaves CC14 for whatever reason(s) the clan will not be eligible to enter CC15. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team.The only mention is that if there is a glitch in the new automated snaps, the team who goes first must reveal the changes to the initial Fog of War if asked by the second playing team.
GAMES
show
First SetFirst Set -- REP Game 22970433 REP Game 22970438 LOW Game 22970439 REP Game 22970440 REP Game 22970442 Game 22970450 LOW Game 22970454 LOW Game 22970456 LOW Game 22970457 Game 22970472 REP Game 22970479 LOW First Set -- LOW Game 22970680 LOW Game 22970690 LOW Game 22970691 LOW Game 22970693 REP Game 22970699 REP Game 22970701 REP Game 22970702 Game 22970704 REP Game 22970708 REP Game 22970709 REP Second SetREP Home Game 23014001 Game 23014002 REP Game 23014005 Game 23014006 REP Game 23014007 REP Game 23014008 REP Game 23014009 LOW Game 23014010 REP Game 23014011 Game 23014012 LOW Game 23014013 LOW Home Game 23014972 REP Game 23014974 LOW Game 23014987 Game 23014988 REP Game 23014992 REP Game 23014993 Game 23014995 REP Game 23014996 REP Game 23014998 Game 23015001 LOW Game 23015007
Link to War Page:
https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4722
Re: [CC XIV] R1 REP [22] vs LOW [13]
Posted:
Fri Mar 15, 2024 1:48 am
by MichelSableheart
Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18. Great war, LOW!
Re: [CC XIV] R1 REP [22] vs LOW [13]
Posted:
Fri Mar 15, 2024 8:19 pm
by JJ41375
MichelSableheart wrote: Currently, it's 22-13, which means that REP takes the victory. Looks like we're heading to 26-17 or 25-18. Great war, LOW!
Congratulations REP!! Always great to play you guys....good luck in the next round!!
Re: [CC XIV] R1 REP [19] vs LOW [12]
Posted:
Sat Mar 16, 2024 11:03 am
by TheSpaceCowboy
Well played, JJ and LOW. . . always fun to get together with you all.
Re: [CC XIV] R1: REP (26) vs LOW (17) - REP Wins - Final 4/2
Posted:
Mon May 06, 2024 2:23 pm
by groovysmurf
Congratulations to REP! War complete, privs removed, achievements issued, topic moved