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[CC12] R4: S&M (31) vs A^ (30) - S&M Win - Final 3/17/23

PostPosted: Thu Dec 29, 2022 6:48 pm
by groovysmurf
CCXII Round Four/Finals - S&M vs A^

Image

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Clan War Page

Contacts
S&M
A^

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 1st 23:59 CCT and Round 2 to be exchanged by January 15th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).

  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)

War Terms
  • NO manual, freestyle, speed, beta maps or "no reinforcements"
  • All spoils are allowed, including zombie
  • NO limit on number of trench games
  • 30 round limit on Trips and Quads trench games; 30 or 50 round limit on Dubs trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 22 games (excluding tie-breaker)
  • 12 Hour Fog Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Games
show: Round One

show: Round Two

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Thu Dec 29, 2022 9:40 pm
by josko.ri
groovysmurf wrote:CCXII Round Four/Finals - S&M vs A^

Image

61 Game War
20 Doubles, 20 Triples, 20 Quadruples and a Tie-breaker game

Clan War Page

Contacts
S&M
A^

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 1st 23:59 CCT and Round 2 to be exchanged by January 15th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).

  • Round One - 5 Dubs + 5 Trips + 5 Quads chosen by each clan
  • Round Two - 5 Dubs + 5 Trips + 5 Quads chosen by each clan + Tie-breaker (Trips Classic, no spoils, chained, sunny created by A^)

War Terms
  • NO manual, freestyle, speed, beta maps or "no reinforcements"
  • All spoils are allowed, including zombie
  • NO limit on number of trench games
  • 30 round limit on Trips and Quads trench games; 30 or 50 round limit on Dubs trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 22 games (excluding tie-breaker)
  • 12 Hour Fog Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Games
show: Round One

show: Round Two

Nice war avatar. S&M agrees to the terms, have enjoyable finals!

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Mon Jan 02, 2023 12:24 pm
by rockfist
S&M by 7

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Tue Jan 03, 2023 8:38 pm
by iAmCaffeine
rockfist wrote:S&M by 7

more

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Tue Jan 03, 2023 10:34 pm
by rockfist
iAmCaffeine wrote:
rockfist wrote:S&M by 7

more


You are probably right, but in my mind a 34-27 tally is just on the edge of being a blowout without being one. Just a nice solid victory. But since it hasn’t started yet I’ll say by 11 then.

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Wed Jan 04, 2023 1:08 am
by groovysmurf
Image

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Mon Jan 09, 2023 9:50 am
by hopalong
have fun all!

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Thu Jan 12, 2023 9:38 am
by josko.ri
First blood goes to S&M on away map Game 22190692.

Congrats to Pirlo and General Roy, hopefully we wont go back from the early lead that we took.

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Sat Jan 21, 2023 1:47 am
by josko.ri
S&M took an uppper with with a 5-0 starting lead, but Ascension replied with their first win Game 22190688 =D>

Exciting finals!

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Sun Jan 22, 2023 9:00 am
by hopalong
good thing for us it isnt a best of 6 series :!:

josko.ri wrote:S&M took an uppper with with a 5-0 starting lead, but Ascension replied with their first win Game 22190688 =D>

Exciting finals!

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Mon Jan 23, 2023 3:34 am
by josko.ri

Re: [CC12] R4: S&M (0) vs A^ (0)

PostPosted: Mon Jan 23, 2023 10:46 pm
by josko.ri
Exciting finals!

After strong start of 5-0 by S&M, Ascension ascended back to 5-4!

Can they take the lead?

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Tue Jan 24, 2023 12:40 am
by Fyrdraca
Been a good start so far, at least in my games…. A couple games of extreme dice both for and against, so no complaining about the RNG.

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Tue Jan 24, 2023 7:28 pm
by josko.ri
Jplo64 at 37 minutes in hive quads

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Wed Jan 25, 2023 10:40 pm
by josko.ri
hyposquasher and 2007so in 1 to 2 hours left

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Wed Jan 25, 2023 11:01 pm
by hopalong
josko.ri wrote:hyposquasher and 2007so in 1 to 2 hours left


it might be easier if we gave you everyone's password so you can sit for us!
:D

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Thu Jan 26, 2023 6:10 am
by TeeGee
hopalong wrote:
josko.ri wrote:hyposquasher and 2007so in 1 to 2 hours left


it might be easier if we gave you everyone's password so you can sit for us!
:D


I approve!!!! :lol:

Re: [CC12] R4: S&M (5) vs A^ (4)

PostPosted: Sun Jan 29, 2023 3:10 pm
by Ruffington
Game is now 9-11 with A numbers first

Re: [CC12] R4: S&M (11) vs A^ (9)

PostPosted: Tue Jan 31, 2023 5:20 am
by josko.ri
https://www.conquerclub.com/game.php?game=22224992

With conquer 4 win, ascension tied the result for the first time after strong early lead by S&M =D>

Who will take the lead from now?

Re: [CC12] R4: S&M (11) vs A^ (9)

PostPosted: Tue Jan 31, 2023 9:35 am
by iAmCaffeine
probably whoever wins the next game.

Re: [CC12] R4: S&M (11) vs A^ (9)

PostPosted: Fri Feb 03, 2023 11:44 pm
by josko.ri
https://www.conquerclub.com/game.php?game=22222333 Ferris Wheels 50 mins left in hive quads

Re: [CC12] R4: S&M (14) vs A^ (13)

PostPosted: Tue Feb 07, 2023 11:38 am
by josko.ri
Ascension has tied again at 18-18 for the fifth time after ties at 11, 12, 13 and 14. Can they finally take a lead? Very interesting finals so far. =D>

Re: [CC12] R4: S&M (14) vs A^ (13)

PostPosted: Tue Feb 07, 2023 2:02 pm
by fishydance
josko.ri wrote:Ascension has tied again at 18-18 for the fifth time after ties at 11, 12, 13 and 14. Can they finally take a lead? Very interesting finals so far. =D>


Tough adversary. An epic battle

Re: [CC12] R4: S&M (14) vs A^ (13)

PostPosted: Tue Feb 07, 2023 4:15 pm
by MTIceman41
We have turned it into a drinking game.
Josko score updates 1 shot
Josko messaging potential missed turns 2 shots
Josko supporting team in game chat 3 shots
:lol:
Joking aside seems like it’s a great battle and solid play…

Thinking it’s within a 6 game margin

Re: [CC12] R4: S&M (14) vs A^ (13)

PostPosted: Tue Feb 07, 2023 11:55 pm
by josko.ri
And first lead by Ascension of 19-18 =D>
Getting into an exciting finish!