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[CC13] Conquerors Cup XIII - Winner: TOFU, MVP: Caymanmew
Posted:
Fri Dec 02, 2022 11:36 pm
by Caymanmew
CONQUERORS CUP XIII - 2023 Brought to you by the Clan Department Tournament Organizer: Caymanmew Assistant TO: groovysmurf The Most Prestigious Clan Event of the Year! ----
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>
BRACKET >
CCXII ----
War Page Links and Final Results for All Rounds show: War Page Links and All Final Results
Round One TOFU (30) vs FOED (13) - Clan War Page ATL (25) vs RET (18) - Clan War Page AWOL (27) vs GON (16) - Clan War Page LHDD (24) vs LION (19) - Clan War Page REP (30) vs LOW (13) - Clan War Page Round Two S&M (33) vs AWOL (16) - Clan War Page TOFU (25) vs REP (24) - Clan War Page FALL (28) vs ATL (21) - Clan War Page LHDD (25) vs A^ (24) - Clan War Page Round Three - Semi-Finals TOFU (28) vs S&M (27) - Clan War Page FALL (30) vs LHDD (25) - Clan War Page Round Four - Finals TOFU (32) vs FALL (29) - Clan War Page
Celebrating the 13th Edition show: a little history
In January 2010, Chuuuuck started the first Annual Conqueror's Cup. It was obviously a success, since then we have had one (almost) every year. Over the years we have had some minor changes to the format. For 2016 (CC6) the clan department revamped the tournament to keep the duration down to about a year. The basics have remained the same for the past 12 years though. Now, in 2023, we run the 13th edition!2010: CC1 - TO: Chuuuuck - Clans: 17; KORT beat THOTA in the final. MVP: none 2011: CC2 - TO: Chuuuuck - Clans: 29; KORT beat TSM in the final. MVP: none 2012: CC3 - TO: Chuuuuck > Dako - Clans: 33; TOFU beat AFOS in the final. MVP: Chariot of Fire 2013: CC4 - TO: Chemefreak - Clans: 34; KORT beat TOFU in the final. MVP: josko.ri 2014: CC5 - TO: Chemefreak > Keefie - Clans: 30; FALL beat TOFU in the final. MVP: IcePack 2016: CC6 - TO: Lindax > Keefie - Clans: 23; TOFU beat FALL in the final. MVP: rockfist 2017: CC7 - TO: Lindax > Keefie - Clans: 21; S&M beat FALL in the final. MVP: davekettering 2018: CC8 - TO: Keefie > Lindax - Clans: 19; TOFU beat LHDD in the final. MVP: rockfist 2019: CC9 - TO: Lindax - Clans: 18; LHDD beat FOED in the final. MVP: Donelladan 2020: CCX - TO: Lindax - Clans: 15; S&M beat TOFU in the final. MVP: Josko.ri 2021: CCXI - TO: Shoop76 > JPlo64 - Clans: 16; FALL beat LHDD in the final. MVP: rcfritz 2022: CCXII - TO: JPlo64 - Clans: 12; S&M beat A^ in the final. MVP: ballenus
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Please Read the Details Below Carefully! Some things have been changed. Notable changes marked in
blue .
CC13 Format show: cc13 format
This is a clan war tournament with a single elimination bracket. There is a limit of 32 clans participating and 8 clans will be seeded. The finalists of CC12 will be the first 2 seeds*, the other 6 will be based on the January 2023 D400 Clan Ranking . In case of byes, the higher seeds will get those. The rest of the bracket will be filled randomly. Every round will be a clan war of an increasing amount of games, starting with 43 games in round 1 and concluding with 61 games in the final. Every round has 1 tie-breaker game built in. Every round counts as a full standard clan war and the winners will receive a Clan Achievement Medal. The overall CC13 winners and the runners-up will receive an additional Clan Achievement Medal, as well as the MVP. As usual, clans can negotiate certain clan war "defaults", such as settings, use of maps, etc. For more details, see below. The schedule will be strictly enforced, see below for more info. Round 1 will start Sunday, January 15, 2023.*First place will be 1st seed and second place 2nd seed. If final match does not have an official winner by the time the six week deadline needs to be announced for one of the matches in question, the January 2023 D400 ranking will be used to determine seeding.
Signing Up show: signing up
To be eligible for entering CC13, a clan must:Be a member of the CAT Forum. Have successfully completed at least 1 full clan war. Note: If your clan is not a CAT Member, but you think that your clan may be eligible for membership, please contact the CD Team. If your clan does not have at least 1 full clan war, but feel your clan should be able to participate, please contact the Tournament Organizer. To sign up, the first clan contact must post:Clan Name and Abbreviation First Contact Second Contact Confirmation that he/she has read this post completely and understands everything Note: There is no need to post a list of players. Clans obviously need a minimum of 10 active players to participate; it's highly recommended you have several more than that.
Scheduling show: CC13 estimated schedule by round
Start round 1: January 2023 Start round 2: February/March 2023 Start round 3: June/July 2023 Start final: September/October 2023
show: scheduling clan wars
From the start of any round, clans have 6 weeks to have all games started. Round 1 has a set start date, Sunday, January 15, 2023. Subsequent rounds start the Sunday after the 2 clans meeting in the next round have been decided. Round 2 starts Sunday, February 19, 2023 for those clans that already know who they are playing in round 2. Clans are free to start earlier, as long as they let us know. To be fair to the other clans, the 6 Week Deadline will still be in effect if they do indeed start earlier. The default schedule is: 1 Week for negotiating and posting the war thread 2 Weeks for planning and exchanging the first set of games 2 Weeks for filling the first set of games and exchanging the second set of games 1 Week to fill all games Notes: Clans are free to negotiate and deviate from the default schedule, as long as they meet the 6 week deadline to have all games started. If clans negotiated a schedule different than the default schedule (never exceeding the 6 weeks) it has to be posted in the war thread. See "Clan War threads" below. IMPORTANT: If no deviations of the default schedule are agreed upon and posted within 1 week, the default schedule stands. Participating clans are solely and totally responsible for meeting the 6 week deadline. There will be no mercy. Not meeting the deadline will have consequences!There will be a hard set deadline of 5 weeks to have all games created. If a clan does not have all home games created by the 5 week deadline, one game will be forfeited for every day that clan fails to create their games. If after 1 week there are still games that have not been created, the offending clan will be disqualified. A clan will ALWAYS be allowed 7 days to fill the other clan's home games. They will receive an extension to fill away games of however many days a home clan is late in creating. Which means if the other clan creates their home games 3 days late, the away clan will be given an extension of 3 days to fill those games without incurring penalties. If the games are created on time and the away clan fails to fill those games within the 6 week deadline, they will forfeit one game for every day they are late in filling. If after 1 week there are still games that have not been started, the offending clan will be disqualified.
Clan Wars show: games
Amount of games per round:Round 1 : 43 Games, including 1 Tie-Breaker Game 21 Home Games 7 Doubles 7 Triples 7 Quads ----Round 2 : 49 Games, including 1 Tie-Breaker Game 24 Home Games8 Doubles 8 Triples 8 Quads ----Round 3 : 55 Games, including 1 Tie-Breaker Game 27 Home Games9 Doubles 9 Triples 9 Quads ----Round 4 : 61 Games, including 1 Tie-Breaker Game 30 Home Games 10 Doubles 10 Triples 10 Quads ---- The Tie-Breaker game for all of the rounds will be Triples on Classic, no spoils, chained, sunny and does not count towards the player game maximum. ---- Creating games:All games have to be created with the [CC13] privileges. The game labels should include the set and the clan that created the home games (for example: Set 1: LHDD Home). The clan creating the clan war thread will also create the tie-breaker game for that clan war. Once the home games have been created they must be posted in the Active Clan War Lists for Full Wars thread.
show: default rules and settings
Default Rules & Settings:Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) All spoils are allowed except zombie spoils (negotiable) All forts are allowed except "no forts" (negotiable) Round limits are not allowed. (Negotiable for "no forts" and "Trench") Trench is permitted in a maximum of 60% of home games (negotiable) Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set 12 Hour Fog of War Rule will not be in effect (negotiable - TO will not monitor, but will enforce if reported) New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) As has been allowed in the past, for each clan war, clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Any deviation of the default rules/settings needs to be posted in the clan war thread (see below for details) and both clans need to agree on the adjusted rules/settings before any games are started. The TO, or another CD who is not involved in the clan war, needs to approve the changes in the same thread. Note: This ability to adjust rules only applies to individual war settings not to overall rules of CC13. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc. IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.
show: player eligibility and game count
The standard 1 Clan Rule will be in effect. ---- Maximum amount of games a player can participate in, per round (tie-breaker not included):Round 1: 16 Games Round 2: 18 Games Round 3: 20 Games Round 4: 22 Games Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.
show: clan war threads
At the start of every round, by default the higher ranked clan will set up the clan war thread. As long as both clans agree, they can choose to have the other clan do it. The clan war thread needs to be created in the "Active Challenges" section of the clan forums. In the title the prefix [CC13] has to be used, followed by the round and the abbreviations of the two clans (for example: [CC13] R1: TOFU vs FALL). The clan that sets up the clan war thread is responsible for the following:Post any negotiated and agreed upon changes to the default rules/settings, marked in red Post any negotiated and agreed upon deviations from the default schedule, marked in blue Send a PM to the TO, ATO and contacts for the other clan when the above has been posted Request privileges for both clans by posting in the "Clan Gaming Privileges Request" thread once the terms are approved by the TO or ATO and the other clan Post all the games in "Active War Game Lists" thread for standard clan wars Post a link to the Clan War Page in the first post of the thread Update the clan war thread when applicable (results, etc.) Update the title of the thread with the score Send a PM to the TO and ATO when the clan war is decided Notes: Sending PMs to the TO and ATO helps us to avoid delays, which helps clans stick to the schedule. If your clan is not running the clan war thread, please send a PM with your home games to the clan contact who does run the thread. That way it's easier for that person to copy and paste the games in the various threads. You're free to post them in the clan war thread as well. Please post the game numbers with a link to the game ([game][/game]).
Medals & Awards, MVP show: requirements
To be eligible for a Clan Achievement Medal for winning a clan war (every round is a clan war), a player must:Play a minimum of 3 games ---- To be eligible for the Clan Achievement Medal for the overall win of CC13 (or second place), a player must:Play in a minimum of 7% of their clans' total games Participate in a minimum of 2 rounds ---- To be eligible for the Clan Achievement Medal for the MVP of CC13, a player must:Play in a minimum of 20% of their clans' total games Play in all rounds of the tournament Have a clean record with regards to game abuse Note: The winning clan chooses the MVP, who will receive an additional achievement award and 1200 CC Credits.
General Rules & Comments show
All the CC and standard Clan War rules will be in effect, unless stated otherwise. Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC13 the game must be re-made (unless the other clan wants the game to stand). Each subsequent violation during CC13 will result in a forfeit of the game. If you notice a player from the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating. If a clan or player breaks one or both of the above rules repeatedly, it may lead to expulsion of the player and/or disqualification of the clan. Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions or in the worst case, expulsion of a player and/or disqualification of a clan. If a clan is disqualified from CC13, or leaves CC13 for whatever reason(s) the clan will not be eligible to enter CC14. ---- Comments: Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event. By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post. ---- Disclaimer: The format and the rules are subject to change if deemed appropriate by the CD Team.
Re: [CC13] Conquerors Club XIII - Sign-up Thread
Posted:
Fri Dec 02, 2022 11:36 pm
by Caymanmew
Please sign up below with the following information
Clan Name and Abbreviation First Contact Second Contact Confirmation that he/she has read this post completely and understands everything Participating Clans and Contacts AWOL 1st: iAmCaffeine
2nd: Nut Shot Scott
LOW First Contact: JJ41375
Second Contact: Chard
S&M First Contact: Josko.ri
Second Contact: fishydance
RET 1st Contact: cpusurfer
2nd Contact: Bobby4254
LION 1st contact: davekettering
2nd contact: *pixar*
LHDD 1st contact: Donelladan
2nd contact: donche64
FOED 1st Contact uckuki
2nd Contact ElricTheGreat
A^ 1st Contact: mdhill
2nd Contact: groovysmurf
ATL 1st Contact: queen victorious
2nd Contact: Tin Trumpet
TOFU 1st contact: doc_brown
2nd contact: rockfist
GON 1st contact: SoN!c
2nd contact: MagnusGreeol
REP 1. TheSpaceCowboy
2. Swimmerdude99
FALL First Contact: mc05025
Second Contact: rousseau72
Re: [CC13] Conquerors Club XIII - Sign-up Thread
Posted:
Sat Dec 03, 2022 5:52 am
by iAmCaffeine
Clan Name: AWOL Abbreviation: AWOL iAmCaffeine Nut Shot Scott haven't read anything
Re: [CC13] Conquerors Club XIII - Sign-up Thread
Posted:
Sat Dec 03, 2022 10:48 am
by JJ41375
Clan Name and Abbreviation: Legends of War/LOW
First Contact:
JJ41375 Second Contact:
Chard Confirmation that he/she has read this post completely and understands everything: Yes...I confirm I have read the post completely and understand everything.
Re: [CC13] Conquerors Club XIII - Sign-up Thread
Posted:
Wed Dec 07, 2022 10:10 am
by fishydance
Clan Name and Abbreviation: Spanked and Milked / S&M
First Contact:
Josko.ri Second Contact:
fishydance Confirmation that he/she has read this post completely and understands everything: Yes we both have read and understand
Re: [CC13] Conquerors Club XIII - Sign-up Thread
Posted:
Fri Dec 09, 2022 11:42 pm
by cpusurfer
Retribution (RET)
1st Contact:
cpusurfer 2nd Contact:
Bobby4254 We have read the rules.
Re: [CC13] Conquerors Club XIII - Sign-ups through 1/1/23
Posted:
Mon Dec 26, 2022 11:44 pm
by davekettering
Lions 1rst contact: davekettering 2nd contact: *pixar* Have read and understand the rules.
Re: [CC13] Conquerors Club XIII - Sign-ups through 1/1/23
Posted:
Tue Dec 27, 2022 1:34 am
by Donelladan
LHDD 1rst contact: Donelladan 2nd contact: donche64 Have read and understand the rules.
Re: [CC13] Conquerors Club XIII - Sign-ups through 1/1/23
Posted:
Wed Dec 28, 2022 11:13 am
by uckuki
The Fraternal Order of Exceptional Drinkers
FOED
1st Contact
uckuki 2nd Contact
ElricTheGreat uckuki and his fellow lords of Rogatschitza have read and understand everything with clarity
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Fri Dec 30, 2022 7:54 pm
by mdhill
Ascension (A^) 1st Contact: mdhill 2nd Contact: groovysmurf We have read and understand.
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Sat Dec 31, 2022 9:18 am
by queen victorious
Atlantis (ATL) 1st Contact: queen victorious 2nd Contact: Tin Trumpet read the post completely. think we understand everything. (would be helpful to see any D400 rankings more recent than Sept)
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Sat Dec 31, 2022 2:51 pm
by Doc_Brown
The Odd Fellows Union (TOFU)
1st contact:
doc_brown 2nd contact:
rockfist Read and understood.
I second QV's post. Would really like to see the updated D400 rankings.
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Sun Jan 01, 2023 5:05 pm
by MagnusGreeol
GLaDiAtoRs oF NoXioUs (GoN) 1st contact: SoN!c 2nd contact: MagnusGreeol Read and understood! BOLA!♣︎
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Sun Jan 01, 2023 5:47 pm
by TheSpaceCowboy
REP 1. TheSpaceCowboy 2. Swimmerdude99 Yes
Re: [CC13] Conquerors Cup XIII - Sign-ups through 1/1/23
Posted:
Mon Jan 02, 2023 9:31 am
by rousseau72
Clan Name and Abbreviation: The Fallen/ FALL First Contact: mc05025 Second Contact: rousseau72 Confirmation that he/she has read this post completely and understands everything: Yes we both have read and understand
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Tue Jan 03, 2023 7:24 pm
by Caymanmew
The
bracket has been created
First-round matchups are as follows
AWOL(8) vs GON
TOFU(4) vs FOED
REP(5) vs LOW
LHDD(7) vs LION
ATL(6) vs RET
FALL, A^, and S&M have byes
The 6 weeks for round 1 start on Jan 15th and end on Feb 26th. All games must be created by Feb 19th, in accordance with the 5 week game creation deadline.
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Tue Jan 03, 2023 8:31 pm
by iAmCaffeine
oh nice we got a bye too. thanks.
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Wed Jan 04, 2023 1:24 am
by uckuki
this will be fun good luck to our esteemed opponents cheers
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Wed Jan 04, 2023 3:57 am
by SoN!c
Good luck everybody! And a good sportsmanship handshake - before and after the game - to our opponents.
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Wed Jan 04, 2023 10:04 am
by Shoe555
Good luck everyone.
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Mon Jan 09, 2023 6:25 am
by MagnusGreeol
GLadiAtoRs oF NoXioUs!! How excited we are to face AWOL in round one!! Very I say!! Over this past year we have grown into an army and revamped our methods, Have been training and expanding on all maps & settings, Honing our team play and fighting as one massive unit, expanded communication and all have been on point,,,, The best we can hope for is to be underestimated, Taken lightly so we can distribute our weight,, Destiny always has its own plan, And we GoN will do all in our power to execute ours! BOLA in life & WARR! •▪︎■LLGoN!■▪︎•《MGM》
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Sat Jan 21, 2023 12:59 pm
by detlef
MagnusGreeol wrote: GLadiAtoRs oF NoXioUs!! How excited we are to face AWOL in round one!! Very I say!! Over this past year we have grown into an army and revamped our methods, Have been training and expanding on all maps & settings, Honing our team play and fighting as one massive unit, expanded communication and all have been on point,,,, The best we can hope for is to be underestimated, Taken lightly so we can distribute our weight,, Destiny always has its own plan, And we GoN will do all in our power to execute ours! BOLA in life & WARR! •▪︎■LLGoN!■▪︎•《MGM》 Aren’t you cute. So frisky!
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Mon Feb 27, 2023 8:46 am
by detlef
Post removed and posted in the appropriate forum
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Mon Feb 27, 2023 9:52 am
by rockfist
I think you have the CC Forum confused with the Penthouse Forum.
Re: [CC13] Conquerors Cup XIII - Round 1 Starts 1/15/23
Posted:
Mon Feb 27, 2023 10:15 am
by detlef
rockfist wrote: I think you have the CC Forum confused with the Penthouse Forum.
Perhaps there's a better place to call out this behavior. It happened in our Cup battle with GoN, so I put it here. I realize the subject matter is rather lurid and apologize for offending anyone's more delicate sensibilities.