[CC12] R2: LHDD (23) vs ATL (26) - ATL Wins - Final 10/9/22
Posted: Tue May 31, 2022 4:44 pm
vs
War Link: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4286
Contacts
Les Hussards du Dragon (LHDD)
1st Contact: donche64 (Privs)
2nd Contact: Donelladan
Atlantis (ATL)
1st Contact: shoop76
2nd Contact: Tin Trumpet (Privs)
Round 1: 4 Quads, 4 Trips, 4 Dubs + Tie-breaker game
Round 2: 4 Quads, 4 Trips, 4 Dubs
Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no reinforcements"
NO limit on number of trench games
30 round limit on trench games permitted
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect (Meaning BOTH teams must wait 12 hours in fog games unless indicated that a snap has been taken) -
Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Schedule
Round 1 games exchanged by June 12th, to be filled by June 19th.
Round 2 games exchanged by July 3rd, to be filled by July 10th.
War Link: https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=4286
Contacts
Les Hussards du Dragon (LHDD)
1st Contact: donche64 (Privs)
2nd Contact: Donelladan
Atlantis (ATL)
1st Contact: shoop76
2nd Contact: Tin Trumpet (Privs)
Round 1: 4 Quads, 4 Trips, 4 Dubs + Tie-breaker game
Round 2: 4 Quads, 4 Trips, 4 Dubs
Rules and Settings
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no reinforcements"
NO limit on number of trench games
30 round limit on trench games permitted
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect (Meaning BOTH teams must wait 12 hours in fog games unless indicated that a snap has been taken) -
Details to be provided before turn of next player if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Schedule
Round 1 games exchanged by June 12th, to be filled by June 19th.
Round 2 games exchanged by July 3rd, to be filled by July 10th.