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START: April 10, 2022
Tournament Organizer: IcePack & Assisted by Keefie
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---------- BRACKET ----------
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---------- STANDINGS ----------
Final Standings
A^ - 20
FALL - 19
REP - 18
LION - 14
LHDD - 13
AWOL - 12 (better head-to-head)
ATL - 12
FOED - 7 (better head-to-head)
AFOS - 7
GON - 5 (higher round wins)
LOW - 5
KNT - 0
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CLAN CONTACTS
MTIceman41
Davekettering
JJ41375
Chard
sdh
ElricTheGreat
Swimmerdude99
TheSpaceCowboy
shoop76
Tin Trumpet
mdhill
groovysmurf
rousseau72
Robespierre__
Donelladan
Unai
DaveH
Will Lee
gorehound
Coors1
Nut Shot Scott
i-andrei
Bantam
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CLAN SIGN UPS
LIONs
LOW
FOED
REP
ATL
A^
FALL
LHDD
KNT
AFOS
AWOL
GON
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TERMS
I. Open to all clans
Sign up format:
clan name
primary clan contact (privs)
secondary contact (privs optional)
list of 10 players (Player list will be used in order listed to fill games when clans miss deadlines - dubs first, then
trips, then quads)
II. Competition Format
- Round robin style on random maps
- Round - 12 games, every 2 weeks: 2 dubs, 2 trips, 2 quads
- 6 games are 'home' and 6 are 'away'
- Maximum 4 games per player per round (2 Home 2 Away)
- Point allocation per 12 games: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker
- Head to head score
- More round wins
- More game wins
- New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules
- All home games are due on corresponding Sunday;
- All games should be filled by the following Sunday;
- Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
- Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
- All games must be active prior to start of the next round;
- 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
- Games must be labeled as they are shown in schedule R1: CLAN1 v CLAN2 (e.g. R1: FOED v OSA)
- Please include the Round in the label
V. Settings
- Random map only
- All games must be automatic & sequential
- Spoils: no spoils, flat, escalating, nuclear & zombie
- Reinforcements: adjacent, chained, unlimited, parachute
- Fog on & off
- Trench allowed without round limit
- 24 hour Rounds
- Prohibited: polymorphic, manual, freestyle, no fort
- Round Limits allowed
- Mandatory 12 hour Fog of War in effect
[**]The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their turn
[**]Wait period of 12h applies ONLY TO THE TEAM THAT JOINS SECOND.
[**]Home Team should be FULLY joined before 2nd team joins
[**]For full information / wording on the fog rule read this post here
[**]Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
[**]In case of disagreement only clans contacts can report violation after clans themselves have tried to work it out.(TO is added in PM exchange to be aware of possible game repeat). - Timing Out in escalating & nuclear games is prohibited
[**]The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
the match commences;
[**]Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
the match commences; - Other minor changes allowed as long as both clans agree in writing and post it
VI. Players
- Maximum 4 games per player, 2 Home 2 Away.
- Organizers will not count participants. Teams have to notify us if there is a violation
- Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
- 1 Clan rule in effect – a player can play for only one clan during competition
- For a player to be eligible for medal standard rulings are enforced
- Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest
VII. MVP
- a Clan Achievement Medal for the MVP, minimum 50% of total possible games played
- Winning Clan will select MVP
VIII. Clan Dropping Out
- If a clan drops out during competition, their games will not count and that clan will not be eligible for the next league edition
X. Conflicts
- There will be no game forfeits, if needed games will be replayed/remade
- Any conflicts should be resolved amicably between clans in dispute
- If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance
SCHEDULE *Note: # of Rounds Depends on Sign Ups
Start Round 1: Apr 10
Start Round 2: Apr 24
Start Round 3: May 8
Start Round 4: May 22
Start Round 5: June 5
Start Round 6: June 19
Start Round 7: July 3
Start Round 8: July 17
Start Round 9: July 31
Start Round 10: Aug 14
Start Round 11: Aug 28
PREVIOUS WINNERS
RL I - FOED
RL II - OSA
RL III - LOW
RL IV - ACE
RL V - OSA
RL VI - FOED
RL VII - OSA
RL VIII - S&M
RL IX - LHDD
RL X - LHDD
RL XI - A^
HAVE FUN