[IC3] R1: REP (30) vs RET (11) - REP Wins - Final 6/15/21
Posted: Mon Mar 15, 2021 6:24 pm
IC3 QUARTERFINALS
VERSUS
Contacts:
The Republic
TheSpaceCowboy
Swimmerdude99
Contacts:
Retribution
cpusurfer
Bobby4254
WAR TERMS
Layout
Best of 40 Games (2 Sets) + Tie-Breaker
6 Doubles, 7 Triples & 7 Quads per Clan
1 x Tie-Breaker: Triples - Classic, Fog, Chained, Escalating
Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games. In those games, they are optional to the home clan's choice.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round
Note: First team that joins does not have to wait the 12 hours.
New settings that are implemented after the start of the competition will be excluded from wars
Tiebreaker not included in maximum game count (16 games for Round 1)
Schedule
1st Set: March 29th 3D, 3T, 4Q (2 weeks to fill)
2nd Set: April 12th 3D, 4T, 3Q (2 weeks to fill)
Link to War Page
https://www.conquerclub.com/public.php? ... WarId=3934
First Set
Second Set
VERSUS
Contacts:
The Republic
TheSpaceCowboy
Swimmerdude99
Contacts:
Retribution
cpusurfer
Bobby4254
WAR TERMS
Layout
Best of 40 Games (2 Sets) + Tie-Breaker
6 Doubles, 7 Triples & 7 Quads per Clan
1 x Tie-Breaker: Triples - Classic, Fog, Chained, Escalating
Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games. In those games, they are optional to the home clan's choice.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round
Note: First team that joins does not have to wait the 12 hours.
New settings that are implemented after the start of the competition will be excluded from wars
Tiebreaker not included in maximum game count (16 games for Round 1)
Schedule
1st Set: March 29th 3D, 3T, 4Q (2 weeks to fill)
2nd Set: April 12th 3D, 4T, 3Q (2 weeks to fill)
Link to War Page
https://www.conquerclub.com/public.php? ... WarId=3934
First Set
Second Set