Page 1 of 2

[IC3] R1: REP (30) vs RET (11) - REP Wins - Final 6/15/21

PostPosted: Mon Mar 15, 2021 6:24 pm
by TheSpaceCowboy
IC3 QUARTERFINALS

Image VERSUS Image


Contacts:
The Republic
TheSpaceCowboy
Swimmerdude99

Contacts:
Retribution
cpusurfer
Bobby4254

WAR TERMS
Layout
Best of 40 Games (2 Sets) + Tie-Breaker
6 Doubles, 7 Triples & 7 Quads per Clan
1 x Tie-Breaker: Triples - Classic, Fog, Chained, Escalating

Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games. In those games, they are optional to the home clan's choice.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round
Note: First team that joins does not have to wait the 12 hours.
New settings that are implemented after the start of the competition will be excluded from wars
Tiebreaker not included in maximum game count (16 games for Round 1)

Schedule
1st Set: March 29th 3D, 3T, 4Q (2 weeks to fill)
2nd Set: April 12th 3D, 4T, 3Q (2 weeks to fill)


Link to War Page
https://www.conquerclub.com/public.php? ... WarId=3934

First Set
show



Second Set
show

Re: [IC3] REP () vs RET ()

PostPosted: Mon Mar 15, 2021 6:26 pm
by TheSpaceCowboy
Thanks to Icepack and Keefie for hosting this event and best of luck to RET for a great war! =D>

Re: [IC3] REP () vs RET ()

PostPosted: Mon Mar 15, 2021 8:33 pm
by Trevor33
Interesting war, see a couple of old Ret members in the Rep.

Re: [IC3] REP () vs RET ()

PostPosted: Tue Mar 16, 2021 7:19 pm
by Swimmerdude99
Best of luck to RET in this war... guess we find out who the best RE is :lol:

Re: [IC3] REP () vs RET ()

PostPosted: Fri Mar 26, 2021 7:07 pm
by cpusurfer
RET accepts the war terms.

TheSpaceCowboy wrote:IC3 QUARTERFINALS

Image VERSUS Image


Contacts:
The Republic
TheSpaceCowboy
Swimmerdude99

Contacts:
Retribution
cpusurfer
Bobby4254

WAR TERMS
Layout
Best of 40 Games (2 Sets) + Tie-Breaker
6 Doubles, 7 Triples & 7 Quads per Clan
1 x Tie-Breaker: Triples - Classic, Fog, Chained, Escalating

Rules
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games. In those games, they are optional to the home clan's choice.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round
New settings that are implemented after the start of the competition will be excluded from wars
Tiebreaker not included in maximum game count (16 games for Round 1)

Schedule
1st Set: March 29th 3D, 3T, 4Q (2 weeks to fill)
2nd Set: April 12th 3D, 4T, 3Q (2 weeks to fill)


Link to War Page
https://www.conquerclub.com/public.php? ... WarId=3931

First Set
show



Second Set
show

Re: [IC3] REP () vs RET ()

PostPosted: Tue Apr 06, 2021 2:14 pm
by IcePack
/me: puts on Organizer hat

https://www.conquerclub.com/public.php? ... WarId=3931

The war link in the OP is wrong.

https://www.conquerclub.com/public.php? ... WarId=3934

Please correct :)

/me: puts on player hat

Really excited for the war! Looking forward to the games! =D>

Re: [IC3] REP () vs RET (1)

PostPosted: Tue Apr 13, 2021 3:44 pm
by IcePack
RET got first blood

/IcePack has a sad

Re: [IC3] REP (2) vs RET (1)

PostPosted: Wed Apr 14, 2021 5:25 pm
by TheSpaceCowboy
The Republic strikes back for a couple of wins in Poison Rome and AoR2 after Retribution took Iwo Jima.

Results starting to trickle in now from the first Set. =D>

Re: [IC3] REP (2) vs RET (1)

PostPosted: Wed Apr 14, 2021 5:34 pm
by Arama86n
Best of luck RET :)

Re: [IC3] REP (4) vs RET (2)

PostPosted: Tue Apr 20, 2021 12:47 pm
by IcePack
Enjoying the games so far :) Looking forward to Round 2!

Re: [IC3] REP (4) vs RET (2)

PostPosted: Tue Apr 20, 2021 1:12 pm
by Doc_Brown
So, IP, no longer announcing that games have fallen. Have they gone republican? :P

Re: [IC3] REP (4) vs RET (2)

PostPosted: Tue Apr 20, 2021 1:17 pm
by IcePack
Doc_Brown wrote:So, IP, no longer announcing that games have fallen. Have they gone republican? :P


I'll have to make sure I follow the Fallen threads and make sure I keep it up as an outside observer just for my fans :P

Re: [IC3] REP (4) vs RET (2)

PostPosted: Tue Apr 20, 2021 1:41 pm
by Swimmerdude99
Doc_Brown wrote:So, IP, no longer announcing that games have fallen. Have they gone republican? :P


He's busy getting his Reps in right now, but once he finishes getting swole, we will be sure to inform you ;)

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 12:53 pm
by Caymanmew
How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 1:00 pm
by IcePack
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.


If it’s not listed it’s the standard. Not the made up one.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 1:17 pm
by Extreme Ways
I've always adhered to the more extensive one. Never hurts anyway.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 1:41 pm
by Caymanmew
IcePack wrote:
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.


If it’s not listed it’s the standard. Not the made up one.


idk, the CAT representative for RET had never even heard of "the standard one" before, they may think the modern version is in use.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 2:35 pm
by IcePack
Caymanmew wrote:
IcePack wrote:
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.


If it’s not listed it’s the standard. Not the made up one.


idk, the CAT representative for RET had never even heard of "the standard one" before, they may think the modern version is in use.


There is no modern version unless you can point me to where it’s detailed and discussed somewhere? I’ve asked multiple times and you’ve come up with nothing.

If they have questions they can ask or the rep can read the thread. Pretty straight forward not sure why you’re struggling w it

Can we get back to our war now?

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:11 pm
by Caymanmew
Obviously I have no source information past a general (uncounted)consensus that 12 hours means 12 hours as well as a lack of knowledge of your source info by the majority of CAT reps who've posted.

The reality is the CD's support the 12 hours no matter who starts rule as evidenced by their support in the RL case, as well as an official response from a member of the CD team in the CAT thread stating the CD's understanding of the rule being both teams must wait the 12 hours.

But ya, I'll let you get back to your war, you can kindly not come back into our thread and harass us if you wish for no further discussion to happen in your thread.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:24 pm
by IcePack
Caymanmew wrote:Obviously I have no source information past a general (uncounted)consensus that 12 hours means 12 hours as well as a lack of knowledge of your source info by the majority of CAT reps who've posted.

The reality is the CD's support the 12 hours no matter who starts rule as evidenced by their support in the RL case, as well as an official response from a member of the CD team in the CAT thread stating the CD's understanding of the rule being both teams must wait the 12 hours.

But ya, I'll let you get back to your war, you can kindly not come back into our thread and harass us if you wish for no further discussion to happen in your thread.


Consensus? At least 4+ people disagreed. Hardly a consensus majority.

Where the the CD’s say that they support it? One out of what, four commented they didn’t know it?

I didn’t harass you in your thread I asked a simple question you dick

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:30 pm
by Caymanmew
IcePack wrote:
Caymanmew wrote:Obviously I have no source information past a general (uncounted)consensus that 12 hours means 12 hours as well as a lack of knowledge of your source info by the majority of CAT reps who've posted.

The reality is the CD's support the 12 hours no matter who starts rule as evidenced by their support in the RL case, as well as an official response from a member of the CD team in the CAT thread stating the CD's understanding of the rule being both teams must wait the 12 hours.

But ya, I'll let you get back to your war, you can kindly not come back into our thread and harass us if you wish for no further discussion to happen in your thread.


Consensus? At least 4+ people disagreed. Hardly a consensus majority.

Where the the CD’s say that they support it? One out of what, four commented they didn’t know it?

I didn’t harass you in your thread I asked a simple question you dick


Perhaps harass is a strong word but what I posted here is a simple copy paste of what a member of REP posted in the TOFU v ATL thread.

JPlo64 wrote:In competitions that have 12 hour fog rule, I have always assumed that both sides must wait if not notified the other has a snap. Not just the team to join second.


This is the CD's reply in the CAT forum, as every member of the CD team is not a clan rep for CAT they must be posting under their official CD title. Therefore it is reasonable to assume anything posted by any member of the CD within the CAT forum is an official statement from the CD's.

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:33 pm
by IcePack
“Harass is a strong word” dude, I asked about the war link. That’s it.

JP is clearly talking about his personal experience.

The CD's didn't get involved in the RL decision. They just allowed the TO to decide. Latest off the press, Keefie had the ruling changed and the original game now stands.

Because it wasn’t the 12 hour fog rule. Go away

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:35 pm
by Caymanmew
IcePack wrote:“Harass is a strong word” dude, I asked about the war link. That’s it.

JP is clearly talking about his personal experience.

The CD's didn't get involved in the RL decision. They just allowed the TO to decide. Latest off the press, Keefie had the ruling changed and the original game now stands.

Because it wasn’t the 12 hour fog rule. Go away


I was referencing EW more then you lol

My understanding is Benga and Bergy changed the decision in RL, I believe Keefie was/is complaining about not knowing what was happening in regards to the RL decision..

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 3:39 pm
by IcePack
Caymanmew wrote:
IcePack wrote:“Harass is a strong word” dude, I asked about the war link. That’s it.

JP is clearly talking about his personal experience.

The CD's didn't get involved in the RL decision. They just allowed the TO to decide. Latest off the press, Keefie had the ruling changed and the original game now stands.

Because it wasn’t the 12 hour fog rule. Go away


I was referencing EW more then you lol

My understanding is Benga and Bergy changed the decision in RL, I believe Keefie was/is complaining about not knowing what was happening in regards to the RL decision..


“I'll let you get back to your war, you can kindly not come back into our thread and harass us“

Directed at me, but sure keep revising your story.

Oh so benga and bergy? Still not CD’s then... huh. Get lost

Re: [IC3] REP (6) vs RET (2)

PostPosted: Sat Apr 24, 2021 4:01 pm
by Swimmerdude99
Caymanmew wrote:How is the 12h fog rule defined in this encounter? CAT representatives have differing opinions on this definition.


In light of recent issues, since there is a differing view, I will reach out to our opponents RET and determine how to update the OP.

I do request if this is more of a personal issue with Ice that you take it elsewhere. If we really care about this war alone, I think PMs between CD and our leaders would suffice. Thanks!