ATL (22) vs ICON (27) - ICON Wins - Final 12/4/20
Posted: Tue Aug 18, 2020 4:50 am
ICON vs
War Thread
Contacts:
ICON - iAmCaffeine
ATL - Tin Trumpet
49 games - in 2 batches (both clans to choose in each batch)
4 dubs
4 trips
4 quads
4 dubs
4 trips
4 quads
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All trench games must have a 20 or 30 round limit
12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
Each map can only be used twice per clan but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
Players can play a maximum of 15 games throughout the war. (tiebreaker does not count)
Schedule:
Set 1: Games exchanged w/c 31st August - 1 week to fill
4D, 4T, 4Q (per team)
Set 2: Games exchanged w/c 14th September - 1 week to fill
4D, 4T, 4Q (per team) + TB
The Tie-Breaker game will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
War Thread
Contacts:
ICON - iAmCaffeine
ATL - Tin Trumpet
49 games - in 2 batches (both clans to choose in each batch)
4 dubs
4 trips
4 quads
4 dubs
4 trips
4 quads
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All trench games must have a 20 or 30 round limit
12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then the non-offending team has a chance to request the game be remade before the end of the 1st round.
Each map can only be used twice per clan but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
Players can play a maximum of 15 games throughout the war. (tiebreaker does not count)
Schedule:
Set 1: Games exchanged w/c 31st August - 1 week to fill
4D, 4T, 4Q (per team)
Set 2: Games exchanged w/c 14th September - 1 week to fill
4D, 4T, 4Q (per team) + TB
The Tie-Breaker game will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)