Extreme Ways wrote:On the topic of maps like those... City Mogul. I've had this discussion a number of times among some higher ranking members, and I still feel like drop and start is way more important than skill. I am not the best at that map, never will be, but I do think that I can hold a close-to 50% winrate against those that are much better than I am. It's easy to play when "first turn" means +80 in autodeploys and the first to any major bonus, plus attacker's advantage on subs.
In our game JP and groovy realized that we had better shops setup and simply rushed to arsonist. I don't think what we did ever mattered.
Obviously on City Mogul trench there is significant advantage of 1st turn. And if a 1st turn is played perfectly, it can be extremly improbable to overcome.
However, you can win from 2nd if you play it right and the other side does not play it perfectly.
I will stop there without going into what we might have done and what you could have done different