[IC2] Final: GON (21) vs RA (28) - RA Wins - Final 1/25/20
Posted: Sat Sep 21, 2019 12:31 am
Invitational Cup 2 - Final
https://www.conquerclub.com/public.php? ... WarId=3427
GON Contact:
Bantam
RA Contact:
VioIet
Game:
49 Games (8 Doubles, 8 Triples, 8 Quads each clan ) plus a tie-breaker
Max player game count 20 (tie breaker game not included in the player count)
Set 1 - 5 x Quads, 4 x Trips, 3 x Dubs
Set 2 - 3 x Quads, 4 x Trips, 5 x Dubs plus tiebreaker
Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games have no round limits except for Trench games which must have a Round limit of 30
Each map can only be used twice per clan per clan war but only once per game type (e.g: dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
Tie-Breaker will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum) - will be made by GON in Set 2
Timeline:
Set 1: Exchanged on 29th Sept, Filled by 6th October
Set 2: Exchanged on 27th October, filled by 3rd November
https://www.conquerclub.com/public.php? ... WarId=3427
GON Contact:
Bantam
RA Contact:
VioIet
Game:
49 Games (8 Doubles, 8 Triples, 8 Quads each clan ) plus a tie-breaker
Max player game count 20 (tie breaker game not included in the player count)
Set 1 - 5 x Quads, 4 x Trips, 3 x Dubs
Set 2 - 3 x Quads, 4 x Trips, 5 x Dubs plus tiebreaker
Rules:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games have no round limits except for Trench games which must have a Round limit of 30
Each map can only be used twice per clan per clan war but only once per game type (e.g: dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
Tie-Breaker will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum) - will be made by GON in Set 2
Timeline:
Set 1: Exchanged on 29th Sept, Filled by 6th October
Set 2: Exchanged on 27th October, filled by 3rd November