[IC2] R2: GON (27) vs ID (16) - GON Wins - Final 10/2/19
Posted: Fri Jun 28, 2019 10:53 pm
Invitational Cup - Round 2 - GON v ID
https://www.conquerclub.com/public.php? ... WarId=3411
GON Contact:
Primary: Bantam
Secondary: Shoe555
ID Contact:
Primary: 4 U 2 NV
Secondary: hiitsmestevie1
Game Timeline & Schedule
Set 1 - 4 x Quads, 4 x Trips, 3 x Dubs
Set 2 - 3 x Quads, 3 x Trips, 4 x Dubs plus tiebreaker
Set 1: Exchanged on 14th July, Filled by 21st July
Set 2: Exchanged on 4th August, filled by 11th August
Rules:
43 Games (7 doubles, 7 Triples, 7 Quads each clan plus tie-breaker)
Max player game count 17 (tie breaker game not included in the player count)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games will have no round limits - except for Trench games which must have a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
New settings that are implemented after the start of the competition will be excluded from wars
Tie-Breaker game will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum) - GON to create.
https://www.conquerclub.com/public.php? ... WarId=3411
GON Contact:
Primary: Bantam
Secondary: Shoe555
ID Contact:
Primary: 4 U 2 NV
Secondary: hiitsmestevie1
Game Timeline & Schedule
Set 1 - 4 x Quads, 4 x Trips, 3 x Dubs
Set 2 - 3 x Quads, 3 x Trips, 4 x Dubs plus tiebreaker
Set 1: Exchanged on 14th July, Filled by 21st July
Set 2: Exchanged on 4th August, filled by 11th August
Rules:
43 Games (7 doubles, 7 Triples, 7 Quads each clan plus tie-breaker)
Max player game count 17 (tie breaker game not included in the player count)
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
All games will have no round limits - except for Trench games which must have a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
12 Hour Fog Rule will be in effect - a breach requires both move and status of previously visible territories to be notified before opponents first turn - in the event of non-compliance - the game will be declared void and remade.
New settings that are implemented after the start of the competition will be excluded from wars
Tie-Breaker game will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum) - GON to create.