Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by May 5th and Round 2 to be exchanged by May 19th. Clans will have 1 week to fill away games.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOP)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
Maximum 5 game limit per clan for nuclear spoils
No game number limit on trench games
30 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by May 5th and Round 2 to be exchanged by May 19th. Clans will have 1 week to fill away games.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOP)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
Maximum 5 game limit per clan for nuclear spoils
No game number limit on trench games
30 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars
Schedule and Round Breakdown Two rounds - Round 1 to be exchanged by May 5th and Round 2 to be exchanged by May 19th. Clans will have 1 week to fill away games.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOP)
War Terms
NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
Maximum 5 game limit per clan for nuclear spoils
No game number limit on trench games
30 round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
Each clan member can participate in a max of 18 games (excluding tie-breaker)
12-hour fog of war rule is in effect - Details to be provided before next turn if broken, or game re-made
New settings that are implemented after the start of the Cup will be excluded from wars