[IC2] R1: BOB (13) vs VDLL (28) - VDLL Wins - Final 7/12/19
Posted: Mon Apr 15, 2019 10:43 pm
BOB CONTACT:
1st Contact: mcshanester29
2nd Contact: c c
VDLL CONTACT:
1st Contact: 69Chevy
2nd Contact: JBlombier
Setup:
41 games (20 home games each + Game 41)
12 doubles
14 triples
14 quads
Game 41: Classic, Escalating, Fog, Chained, No Spoils
Terms:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•There will be no round limits except for “no forts” and Trench games, Round limit 30.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 2 sets
•12 hour fog rule in effect. Offending team must post 1st Round movement.
•New settings that are implemented after the start of the competition will be excluded from wars
•Tie-Breaker game for all the rounds will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum)
None of the following settings and maps will be allowed:
https://www.conquerclub.com/public.php? ... WarId=3352
Schedule:
April 13, 2019 - 1st set of games exchanged
April 20, 2019 - 1st set of games joined
May 4, 2019 - 2nd set of games exchanged + tiebreaker
May 11, 2019 - All games joined
Set 1 - 3 x Dubs, 3 x Trips, 4 x Quads
Set 2 - 3 x Dubs, 4 x Trips, 3 x Quads and tiebreaker.
1st Contact: mcshanester29
2nd Contact: c c
VDLL CONTACT:
1st Contact: 69Chevy
2nd Contact: JBlombier
Setup:
41 games (20 home games each + Game 41)
12 doubles
14 triples
14 quads
Game 41: Classic, Escalating, Fog, Chained, No Spoils
Terms:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•There will be no round limits except for “no forts” and Trench games, Round limit 30.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 2 sets
•12 hour fog rule in effect. Offending team must post 1st Round movement.
•New settings that are implemented after the start of the competition will be excluded from wars
•Tie-Breaker game for all the rounds will be Triples on Classic, Fog, Chained, No Spoils (does not count toward player game maximum)
None of the following settings and maps will be allowed:
https://www.conquerclub.com/public.php? ... WarId=3352
Schedule:
April 13, 2019 - 1st set of games exchanged
April 20, 2019 - 1st set of games joined
May 4, 2019 - 2nd set of games exchanged + tiebreaker
May 11, 2019 - All games joined
Set 1 - 3 x Dubs, 3 x Trips, 4 x Quads
Set 2 - 3 x Dubs, 4 x Trips, 3 x Quads and tiebreaker.