[CC9] R2: SoH (28) vs LOW (15) - SoH Wins - Final 5/3/19
Posted: Wed Jan 30, 2019 9:57 pm
[CC9]Round2:SoH vs LOW
https://www.conquerclub.com/public.php? ... WarId=3260
Terms of War
Contacts:
Spelunkers of Hell
Contact - torres44cm
Contact - ?
Legends of War
Contact - chard
Contact - JJ41375
Layout
Best of 43 Games (2 Sets)
1st Set: Feb 10
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https://www.conquerclub.com/public.php? ... WarId=3260
Terms of War
Contacts:
Spelunkers of Hell
Contact - torres44cm
Contact - ?
Legends of War
Contact - chard
Contact - JJ41375
Layout
Best of 43 Games (2 Sets)
- 7 Doubles, 7 Triples & 7 Quads per Clan
- 1 x Tie-Breaker: Triples - Classic, No Fog, Chained, No Spoils
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except no zombie or nuke spoils
- All forts are allowed except "no forts"
- There will be no round limits except for “no forts” and Trench games. A 30-round limit will be applied to Trench games
- Trench is permitted in a maximum of 25% of home games
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Round 2: 16 Games per Player (does not include tie-break game)
1st Set: Feb 10
- 7 Doubles
- 7 Trips
- 7 Quads
- 7 Doubles
- 7 Trips
- 7 Quads
- 1 Tie-Break
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