Conquer Club

AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.

AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Postby Jdsizzleslice on Tue Nov 20, 2018 6:12 pm

AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA: benga

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Wed Nov 21, 2018 1:35 am

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA:

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 7 Trips, 7 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 7 Trips, 7 Quads
show: Round 1

show: Round 2

show: Tie-breaker


we are good to go=agreed====
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Sun Dec 02, 2018 12:10 am

Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Mon Dec 03, 2018 1:09 am

Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 8:40 am

benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Mon Dec 03, 2018 10:13 am

Jdsizzleslice wrote:
benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.


okay
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 12:35 pm

Updated.

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: lanyards & gorehound
OSA: benga

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
show: Round 1

show: Round 2

show: Tie-breaker
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby IcePack on Mon Dec 03, 2018 3:05 pm

Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16631
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby Jdsizzleslice on Mon Dec 03, 2018 3:10 pm

IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby IcePack on Mon Dec 03, 2018 3:21 pm

Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16631
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby lanyards on Mon Dec 03, 2018 7:34 pm

IcePack wrote:
Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
I suggested we do an extra triples for the first round, then an extra quads in the second. Basically what IP is saying, we still play the same amount of triples/quads. I'd also be in favor of moving the tie-breaker to round 2 which won't have the extra triples.
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby gorehound on Thu Dec 20, 2018 2:32 pm

I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!
User avatar
Major gorehound
 
Posts: 555
Joined: Wed Aug 08, 2007 4:36 pm
Location: Dublin, Ireland

Re: AFOS [0] vs. OSA [0] - Complete Randomness

Postby benga on Thu Dec 20, 2018 6:20 pm

gorehound wrote:I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!


there are lots of mistakes here, especially after we waited for more then 2 weeks for you guys to join the games and I have tried to negotiate with 3 different guys to get this setup and started

so yes we are annoyed a lot too, don't go public unless you have 100% intact behavior

thanks
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: AFOS [5] vs. OSA [13] - Complete Randomness - [Round 2 U

Postby Jdsizzleslice on Tue Jan 15, 2019 12:19 pm

Round 2 underway. Gl
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Postby benga on Thu Jan 31, 2019 6:19 pm

thanks for the war
User avatar
Sergeant benga
 
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Postby Jdsizzleslice on Thu Jan 31, 2019 10:38 pm

Congratulations to OSA for the win. We had a great comeback, it was close!
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32

Re: AFOS [17] vs. OSA [24] - Complete Randomness - [OSA Wins

Postby Jdsizzleslice on Sat Feb 09, 2019 11:19 am

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
User avatar
Brigadier Jdsizzleslice
 
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
32


Return to Complete Challenges

Who is online

Users browsing this forum: No registered users