RET (43) vs BOB (6) - RET Wins - Final 12/11/18
Posted: Sat Sep 22, 2018 12:19 pm
RET vs BOB
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3066
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
BOB
1st Contact: mcshanester29
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•There is no limit on trench games used as home maps.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 2 sets
Schedule:
•1st Round :: Oct 7th: 4D x 4T x 4Q
•2nd Round :: Oct 21st: 4D x 4T x 4Qx 1 Tie-Breaker
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3066
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
BOB
1st Contact: mcshanester29
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•There is no limit on trench games used as home maps.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 2 sets
Schedule:
•1st Round :: Oct 7th: 4D x 4T x 4Q
•2nd Round :: Oct 21st: 4D x 4T x 4Qx 1 Tie-Breaker