[CC8] R3: FALL (21) vs LHDD (28) - LHDD Wins - Final 9/12/18
Posted: Wed May 23, 2018 1:13 pm
FALL: Nolefan5311, IcePack
LHDD: Donelladan, fairman
FALL vs LHDD
War Page: https://www.conquerclub.com/public.php? ... WarId=3047
Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads
TB Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Player Maximum: 18 Games
Schedule
Round 1 Exchange June 8-10th (fill within 1 week)
4D 4T 4Q+TB
Round 2 Exchange June 30-2nd (fill within 1 week or July 8, whichever is first)
4D 4T 4Q
6 week timeline = May 27 to July 8
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
- FOW NOTES:
the team that start has to wait 12h to play first move, if not respected, copy past all relevant information ( territories taken and the one visible from it) within 12h after the 1st player ended his turn.
If not, the wronged team can ask for a replay but must be done no later than round 3, or 72h after the 1st player played his turn (whichever is first)
(TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
LHDD: Donelladan, fairman
FALL vs LHDD
War Page: https://www.conquerclub.com/public.php? ... WarId=3047
Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads
TB Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Player Maximum: 18 Games
Schedule
Round 1 Exchange June 8-10th (fill within 1 week)
4D 4T 4Q+TB
Round 2 Exchange June 30-2nd (fill within 1 week or July 8, whichever is first)
4D 4T 4Q
6 week timeline = May 27 to July 8
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
- FOW NOTES:
the team that start has to wait 12h to play first move, if not respected, copy past all relevant information ( territories taken and the one visible from it) within 12h after the 1st player ended his turn.
If not, the wronged team can ask for a replay but must be done no later than round 3, or 72h after the 1st player played his turn (whichever is first)
(TO will not enforce any penalties for violations)
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)