FSC (26) vs BOB (15) - FSC WINS! - Final 1/27/18
Posted: Thu Oct 19, 2017 11:12 pm
BOB CONTACT: mcshanester29
FSC CONTACT: CatchersMitt14
Setup:
Overview
41 game war
16 quads; 16 trips; 8 dubs
tie-breaker [Random Quads - no spoils, chained, fog, no trench]
Schedule
2 Sets Total
- 1st Set: 06NOV - 2 dubs/4 trips/4 quads selected by each clan + tie-breaker
- 2nd Set: 27NOV - 2 dubs/4 trips/4 quads selected by each clan
Rules of Engagement
- No freestyle, speed, poly, beta, manual, or "no forts"
- 30 round limit for trench games
- 18 game max per player [with a max of 6 games per set]; tie-breaker does not count.
- Maps may be used once per round by each clan and with different team settings in each round [dubs/trips/quads]; exception - Random [unlimited].
- 12 Hour Fog of War Rule [move and status of previously visible territories to be disclosed immediately if broken]
Link: https://www.conquerclub.com/public.php? ... WarId=2949
Dubs
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Trips
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Quads
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Trips
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Quads
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BOB Players
FSC Players
FSC CONTACT: CatchersMitt14
Setup:
Overview
41 game war
16 quads; 16 trips; 8 dubs
tie-breaker [Random Quads - no spoils, chained, fog, no trench]
Schedule
2 Sets Total
- 1st Set: 06NOV - 2 dubs/4 trips/4 quads selected by each clan + tie-breaker
- 2nd Set: 27NOV - 2 dubs/4 trips/4 quads selected by each clan
Rules of Engagement
- No freestyle, speed, poly, beta, manual, or "no forts"
- 30 round limit for trench games
- 18 game max per player [with a max of 6 games per set]; tie-breaker does not count.
- Maps may be used once per round by each clan and with different team settings in each round [dubs/trips/quads]; exception - Random [unlimited].
- 12 Hour Fog of War Rule [move and status of previously visible territories to be disclosed immediately if broken]
Link: https://www.conquerclub.com/public.php? ... WarId=2949
Dubs
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Trips
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Quads
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Trips
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Quads
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BOB Players
FSC Players