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PACK (27) vs RET (14) - PACK Wins! - Final 12/25/17

PostPosted: Fri Sep 29, 2017 8:55 pm
by groovysmurf
The PACK vs Retribution

41 Game War
12 Doubles, 14 Triples, 14 Quadruples and a Tie-breaker game

Link to Clan War

Contacts
PACK
RET

Schedule and Round Breakdown
Two rounds - 1st to start on October 7th; 2nd to start on October 21st
  • Round One - 3 Dubs + 4 Trips + 3 Quads chosen by each clan
  • Round Two - 3 Dubs + 3 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, created by RET)

War Terms
  • NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Trench games limited to 60% of home games
  • Each map can only be used twice per clan and only once per game type
  • Each clan member can participate in a max of 18 games (excluding tie-breaker)
  • Timing out in an escalating game is forbidden. If done, the game can be remade by the opposing team
  • 12-hour fog of war rule is in effect
    • Any breach requires both move and status of previously visible territories to be notified immediately. Game will be remade if team that breaks the rule does not post accurate information within 12 hours of taking turn.

Games
show: Round 1 - PACK Home

show: Round 1 - RET Home

show: Round 2 - PACK Home

show: Round 2 - RET Home

Tie-breaker
RET Game 17819543 - Classic

Re: PACK vs RET

PostPosted: Sun Oct 01, 2017 1:37 pm
by The_Samurai
Terms of war accepted.

groovysmurf wrote:The PACK vs Retribution

41 Game War
12 Doubles, 14 Triples, 14 Quadruples and a Tie-breaker game

Contacts
PACK
RET

Schedule and Round Breakdown
Two rounds - 1st to start on October 7th; 2nd to start on October 21st
  • Round One - 3 Dubs + 4 Trips + 3 Quads chosen by each clan
  • Round Two - 3 Dubs + 3 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, created by RET)

War Terms
  • NO manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Trench games limited to 60% of home games
  • Each map can only be used twice per clan and only once per game type
  • Each clan member can participate in a max of 18 games (excluding tie-breaker)
  • Timing out in an escalating game is forbidden. If done, the game can be remade by the opposing team
  • 12-hour fog of war rule is in effect
    • Any breach requires both move and status of previously visible territories to be notified immediately. Game will be remade if team that breaks the rule does not post accurate information within 12 hours of taking turn.

Re: PACK vs RET

PostPosted: Sun Oct 08, 2017 8:22 pm
by groovysmurf

Re: PACK vs RET

PostPosted: Mon Oct 09, 2017 3:09 pm
by The_Samurai
Set 1 - RET home

Dubs:

17761922
17761923
17761924

Trips:

17761925
17761926
17761928
17761932

Quads:

17761934
17761936
17761937

Re: PACK vs RET

PostPosted: Fri Oct 27, 2017 4:44 pm
by groovysmurf

Re: PACK vs RET

PostPosted: Sat Oct 28, 2017 4:10 am
by The_Samurai
PACK vs RET - Set 2 RET home

17802420
17802422
17802423

17802425
17802427
17802428

17802430
17802432
17802433
17802435

Re: PACK (5) vs RET (6) - 41 game war

PostPosted: Tue Oct 31, 2017 5:39 pm
by iAmCaffeine
I hope both clans lose.

Re: PACK (5) vs RET (6) - 41 game war

PostPosted: Wed Nov 01, 2017 7:07 pm
by jltile1
iAmCaffeine wrote:I hope both clans lose.


Demonfork is rubbing off on ya!!!! :lol: :lol: :lol:

Re: PACK (6) vs RET (6) - 41 game war

PostPosted: Sun Nov 05, 2017 9:30 pm
by groovysmurf
Game 17819543
tie-breaker

Re: PACK (27) vs RET (14) - PACK Wins! - Final 12/25/17

PostPosted: Tue Feb 13, 2018 5:59 pm
by groovysmurf
Databases updated, privileges removed, medals awarded (except for mine, Keefie will do that one :-)), topic moved