[MC3] HH vs RA 23-18 of 41 - HH Win FINAL 4/14
Posted: Mon Feb 06, 2017 1:08 pm
Official War Thread for Round 1 of MC III.
LINK TO CLAN WAR - Headless Horsemen vs Risk Attackers
HH 1st Contact: Keefie
HH 2nd Contact: Johnny Dickshot
RA 1st Contact: Silly Knig-it
RA 2nd Contact: VioIet
Set 1 games scheduled for 12th Feb
Set 2 games scheduled for 26th Feb
Set 1: 3D / 3T / 4Q + tiebreaker to be made by HH
Set 2: 3D / 4T / 3Q
The 12 hour Fog Rule will not be in effect.
REQUIRED
-each war has 41 games played in 2 sets 2 weeks apart
-6D+7T+7Q in home set each with classic trips no spoils, chain, sunny as tiebreaker
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total)
ALLOWED
Round limits
All spoils
Forts: adjacent, chained, unlimited, parachute
Trench
RESTRICTED
no forts
Beta maps
New settings that are implemented after the start of the Cup will be excluded from wars.
LINK TO CLAN WAR - Headless Horsemen vs Risk Attackers
HH 1st Contact: Keefie
HH 2nd Contact: Johnny Dickshot
RA 1st Contact: Silly Knig-it
RA 2nd Contact: VioIet
Set 1 games scheduled for 12th Feb
Set 2 games scheduled for 26th Feb
Set 1: 3D / 3T / 4Q + tiebreaker to be made by HH
Set 2: 3D / 4T / 3Q
The 12 hour Fog Rule will not be in effect.
REQUIRED
-each war has 41 games played in 2 sets 2 weeks apart
-6D+7T+7Q in home set each with classic trips no spoils, chain, sunny as tiebreaker
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total)
ALLOWED
Round limits
All spoils
Forts: adjacent, chained, unlimited, parachute
Trench
RESTRICTED
no forts
Beta maps
New settings that are implemented after the start of the Cup will be excluded from wars.