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[CC7] ATL (10) v OSA (27) - OSA Win FINAL 4/11

PostPosted: Sat Jan 07, 2017 3:44 pm
by shoop76
link to games

https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=2618


ATL HOME

Game 17157232
Game 17157234
Game 17157239
Game 17157243
Game 17157245
Game 17157249
Game 17157250
Game 17157253
Game 17157254

OSA HOME

Game 17154491
Game 17154493
Game 17154495

Game 17154497
Game 17154498
Game 17154499

Game 17154500
Game 17154501
Game 17154505



CLAN CONTACTS

ATL

1st - shoop76
2nd - tin trumpet

OSA

1st - benga
2nd - Auger13



SCHEDULE

37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches

Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4


All away teams filled within 5 days after home deadline

Default Rules & Settings:

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

Re: CC7 R1 ATL v OSA

PostPosted: Sat Jan 07, 2017 4:51 pm
by benga
shoop76 wrote:CLAN CONTACTS

ATL

1st - shoop76
2nd - tin trumpet

OSA

1st - benga
2nd - Auger13



SCHEDULE

37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches

Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4

All away teams filled within 5 days after home deadline

Default Rules & Settings:

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)


agreed

Re: CC7 R1 ATL v OSA

PostPosted: Sat Jan 07, 2017 4:58 pm
by Lindax
Approved. Please not that changes in the default rules should be marked in red and the schedule in blue. I did it for you this time.

Lx

shoop76 wrote:CLAN CONTACTS

ATL

1st - shoop76
2nd - tin trumpet

OSA

1st - benga
2nd - Auger13



SCHEDULE

37 games - 12 dubs, 12 trips, 12 quads + tiebreak
each clan will create half of each split in 2 batches

Batch 1 - Home games made and filled by Jan. 21
Batch 2 - Feb 4


All away teams filled within 5 days after home deadline

Default Rules & Settings:

Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Sat Jan 07, 2017 5:31 pm
by shoop76
Sorry Lindax, thanks for the help.

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Fri Jan 20, 2017 8:07 am
by benga

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Sat Jan 21, 2017 1:48 pm
by shoop76
Atlantis Batch 1 games out. They are listed in the OP.

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Sun Feb 05, 2017 12:35 pm
by benga
I will make games in the morning, too tired now.

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Mon Feb 06, 2017 7:00 am
by benga

Re: [CC7] Round 1 - ATL v OSA

PostPosted: Mon Mar 06, 2017 1:16 pm
by Keefie
Can we have a score update in the thread title please.

Re: [CC7] Round 1 - ATL (9) v OSA (26)

PostPosted: Tue Mar 28, 2017 1:05 pm
by Keefie
No tiebreaker was ever made for this war. If medals are to be awarded it needs to happen.

Re: [CC7] Round 1 - ATL (9) v OSA (26)

PostPosted: Tue Mar 28, 2017 2:00 pm
by benga
we have made it

Game 17329636

thx shoop for fast response
=D> =D> =D>

Re: [CC7] Round 1 - ATL (9) v OSA (26)

PostPosted: Wed Mar 29, 2017 10:42 am
by Keefie
Thanks for sorting that so quickly guys :)

Re: [CC7] ATL (10) v OSA (27) - OSA Win FINAL 4/11

PostPosted: Mon Apr 17, 2017 10:21 am
by Keefie
Privileges removed, databases updated, medals awarded, topic moved.