[CC7] Round 1 - AFOS vs HH 20-17 - AFOS Win FINAL 3/4
Posted: Sat Jan 07, 2017 1:40 pm
A Fistful of Sixes - contacts: gorehound, Paul Tabinor v The Headless Horsemen contact: Keefie
36 games in two sets of 6 x doubles, 6 x trebles & 6 x quads plus a tie breaker.
Maximum 14 games per player (amended).
12 Hour Fog Rule will be in effect (breaking this rule without confirmation of a snap obliges the offending team to paste the move/s made).
No Beta
No Freestyle
No Manual Deployment
Maps can only be used twice (excluding Random) and not in same game type
1st batch & tie-breaker - January 12th Tie breaker to be set up by AFOS
2nd batch - January 22nd
Other usual competitive rules apply as mentioned in the main thread here http://www.conquerclub.com/forum/viewtopic.php?f=441&t=220866
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
36 games in two sets of 6 x doubles, 6 x trebles & 6 x quads plus a tie breaker.
Maximum 14 games per player (amended).
12 Hour Fog Rule will be in effect (breaking this rule without confirmation of a snap obliges the offending team to paste the move/s made).
No Beta
No Freestyle
No Manual Deployment
Maps can only be used twice (excluding Random) and not in same game type
1st batch & tie-breaker - January 12th Tie breaker to be set up by AFOS
2nd batch - January 22nd
Other usual competitive rules apply as mentioned in the main thread here http://www.conquerclub.com/forum/viewtopic.php?f=441&t=220866
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils (negotiable)
All forts are allowed except "no forts" (negotiable)
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
Trench is permitted in a maximum of 50% of home games (negotiable)
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)