[MCII] HH vs FOED - 15-26 of 41 - FOED Win FINAL 11/27
Posted: Wed Sep 21, 2016 11:29 am
MINI CUP II - 2ND ROUND
VS
LINK TO CLAN WAR
Contacts:
HH - Keefie
FOED - JPlo64
Set 1: 3 Dubs, 3 Trips, 4 Quads, 1 Tiebreaker Game (HH to make) Games to be made Sunday 25th September
Set 2: 3 Dubs, 4 Trips, 3 Quads - Games to be made Sunday 9th October
Each clan will pick the map and settings for exactly half of the games.
- Round limits are allowed.
- 6D+7T+7Q in home set each, with classic trips no spoils, chain, sunny as tiebreaker
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed.
- All forts are allowed except "no forts".
- Trench is permitted with no restriction.
- Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
- Beta maps are not allowed.
- New settings that are implemented after the start of the Cup will be excluded from wars.
- A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total).
FOG OF WAR RULE is in place.
HH and FOED agree to the fog of war rule.
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.
Both clans agree intentional "timing out" by any player in a game will not be allowed. If this occurs, both clan contacts will discuss and decide if 1) it was intentional & 2) a possible remedy. If there is no agreement, the matter will be referred to the TO for resolution and their decision will be final.
VS
LINK TO CLAN WAR
Contacts:
HH - Keefie
FOED - JPlo64
Set 1: 3 Dubs, 3 Trips, 4 Quads, 1 Tiebreaker Game (HH to make) Games to be made Sunday 25th September
Set 2: 3 Dubs, 4 Trips, 3 Quads - Games to be made Sunday 9th October
Each clan will pick the map and settings for exactly half of the games.
- Round limits are allowed.
- 6D+7T+7Q in home set each, with classic trips no spoils, chain, sunny as tiebreaker
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed.
- All forts are allowed except "no forts".
- Trench is permitted with no restriction.
- Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads).
- Beta maps are not allowed.
- New settings that are implemented after the start of the Cup will be excluded from wars.
- A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total).
FOG OF WAR RULE is in place.
HH and FOED agree to the fog of war rule.
12 hour Fog of War in effect. The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks.
If the rule is broken, the offending team has to reveal what was conquered (if any) and those territories that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their next turn. If opting for remake, the offended team has to make time-stamped post request in the game chat to make it valid.
Both clans agree intentional "timing out" by any player in a game will not be allowed. If this occurs, both clan contacts will discuss and decide if 1) it was intentional & 2) a possible remedy. If there is no agreement, the matter will be referred to the TO for resolution and their decision will be final.