[MC2] TNC v ATL (17-24) ATL Win FINAL 9/23
Posted: Mon Jul 11, 2016 3:39 pm
*****
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://rc.conquerclub.com/forum/
https://rc.conquerclub.com/forum/viewtopic.php?f=442&t=219129
BGtheBrain wrote:TNC Contacts - BGtheBrain, EJPH
ATL Contacts - Shoop76, FrenchPupil
12 rule - include in title of games, if noticed, PM entire opposing team and BGtheBrain and Shoop76. BG and Shoop can determine if a game must be remade.
REQUIRED
-each war has 41 games played in 2 sets 2 weeks apart
-6D+7T+7Q in home set each with classic trips no spoils, chain, sunny as tiebreaker
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
Each map (even random) can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
A player can participate in a maximum of 13 Games (tie-breaker doesn't count in this total)
TNC & ATL:
Set 1: 3 Dubs, 3 Trips, 4 Quads, 1 Tiebreaker Game
Set 2: 3 Dubs, 4 Trips, 3 Quads
ALLOWED
Round limits
All spoils
Forts: adjacent, chained, unlimited, parachute
Trench
RESTRICTED
no forts
Beta maps
New settings that are implemented after the start of the Cup will be excluded from wars.
Start date - July 27 as agreed to by BGtheBrain and Shoop76